CompuServe Thread

#MAPPING PROBLEMS

3 messages in this thread
#116383From: STEPHEN ZANETEASAug 4, 1994 6:28 PM
THANKS for the response to my problem with showing seams……. Anyway,here's what I'm doing at the most basic level. I have in one hand the top part of a spaceship hull where the cockpit should be. what the hell let's add a window…so I select/face/quad and tag a portion of the hull that looks like an alien porthole and then create/face/detach and subsequently this new porthole object is created. Now, no matter what i do, and I took your advice quite seriously about chapter 10 in INSIDE 3D STUDIO(I HAVE IT TOO) pertaining to welding adjacent vertices to create proper smoothing and even wiping out existing smoothing groups I CAN STILL SEE THOSE SEAMS!!&* *&&&^&%^^54#5!!!!!! Whether i reattach the porthole to the base object the same occurs. WELDING….WELL…I tried selecting the porthole,since it is now an object and now highlighted in red. I selected to weld all selected vertices and this too had the seams show through. You mentioned welding the vertices individually. TO what? To vertices within the selection group or to the vertices that lie coincident to the selection set? Although I do want to keep the mapping on the second object(porthole) I merely selected to weld all selected vertices to see if the seams would show….alas…….ONE stuck dude. I can't fly the ship in an animation with the seams showing………HELLLLLLPPPPPPPP!!!!!!!!!!
#116576From: M. G. BATCHELORAug 5, 1994 1:25 PM
<< You mentioned welding the vertices individually. TO what? >> To "sew" the porthole into the ship's body, I believe. BILL
#116608From: John K. JordanAug 5, 1994 5:38 PM
>>unseemly seams… Hello Stephen, If you DETACHed faces into your window object, then reATTACHed the window without moving it, you will have two elements with the vertices around the edges of the window lined up exactly with the vertices of the hole. These matching vertices must be welded. You mentioned that you "tried selecting the porthole,since it is now an object and now highlighted in red". If you can still select the window it with the Select/Object/Single command, it is NOT reattached to the hull, and must be first attached with the Create/Object/Attach command. Once attached, you must weld the vertices around the window to the vertices around the hole. There are two good ways to weld the vertices. 1) Use Modify/Vertex/Weld and one at a time, select each vertex in turn, drag to move it slightly (!), then release the mouse and answer OK to the "Weld this vertex?" dialog. If you don't get the dialog, the vertex wasn't welded. 2) Using the quad or fence selection, select all the vertices around the perimeter of the window, and weld them all at once with Modify/Vertex/Weld "Selected". If you didn't mess with the smoothing groups, you'll be back exactly as you started and there will be no seam. Note that you should always hide the faces on the back side of an object when working on the front, but you probably already knew that. <g> If you can't get it smoothed, I'd be glad to look at it tonight if you email just the hull & window to me (use email, don't upload to the forum). JKJ