CompuServe Thread

#Lantastic, WFW & Mirage

25 messages in this thread
#118065From: Robert A. WeilAug 13, 1994 12:57 AM
Alan – How's life with Lantastic? I guess I'm going to have an opportunity to experience it, along with life with a PAR (just rec'd mine today, with the 1.6 gig Micropolis). Do you know anybody who has successfully gotten Lantastic and Windows for Workgroups (3.11) working? I'd be quite comfortable using WFW in Windows and Lantastic for DOS (read: 3D Studio). Any thoughts? Echo James F. thoughts, from experience – posted some questions on the Lantastic forum along these lines early last week – still waiting on an answer. Also, picked up Mirage – great IPAS! What's new and exciting? re
#118085From: ALAN IGLESIASAug 13, 1994 10:22 AM
Hello, Bob. How's everything? My "life" with Lantastic has been just fine, thanks. With my little "rendering window-herb garden" of three machines, things seem to work just fine, I'd reccomend it for this sort of application. WFW, however, I've heard mixed reports about. Contact Don Landis about the problems he had with it. Just going back to Win3.1 fixed his problems, I think. I don't remember exactly what went on there; he could fill you in. If you are planning to use WFW strictly for Windows stuff and Lan6.0 for DOS/3DS (can you do that?), then maybe there's no need for concern. Run it by DonL to see exactly what happened with his system. Congrats on the PARchase! I'm sure that you, along with virtually everyone I know who has one, will have a total blast with it. (I'm writing frames to mine as we "speak". <g> New and exciting? I'd say the r4 anouncement is both of those things! I can't wait to play with IK — it's been something I've been wanting to do for a long time… Hey, have a great meeting next week. I'd love to come up, but it looks like I may be busy. But you never know… Take care, -Alan
#118115From: Jamie Clay [DPh]Aug 13, 1994 2:29 PM
I like "rendering window-herb garden". I'll have to add that to the list. I've used the term 'render patch' for anything less than 6 cpus but 'Render Garden' might be best. :-} I've sent the term 'render farm' into Wired for their 'jargon watch' section. (along with the term DECOMPRESS, relating to taking a vacation) I've always credited Bob Bennett with the 'RF' term, at least I know that's where I first heard it back when we were doing 'Bored Room'. (I think some of it had to do with my wearing farmer's cover-alls, most of the time.) Anyone know a different origin? J-me
#118139From: ALAN IGLESIASAug 13, 1994 7:47 PM
Hey, Jamie. How are you? Nice seeing you at Siggraph, and nice seeing you up here so frequently now. So, how long *did* it take you guys to get back to the Peabody Wednesday night?<g> So much for Gary's "early night", and I never *did* get that birthday drink with MicheleB. Martin and I actually hung with JoeF and LoriM<?> until we just figured y'all just weren't gonna make it. Maybe next year<g>. I have no idea who came up with the RF term, but I heard it first up here years ago. Maybe someone in the SGI world came up with it…Or maybe it *was* BobB! The "Window herb garden" is just the littlest farm I know of to describe my modest system… -Alan
#118182From: Don LandisAug 14, 1994 4:57 AM
>>(along with the term DECOMPRESS, relating to taking a vacation) Believe me! As a heliox and trimix mixed gas diver decompression is NO VACATION. <BG>
#118441From: SyndesisAug 15, 1994 9:18 PM
Does Bob think that he invented the term?
#118111From: Don LandisAug 13, 1994 2:03 PM
As Alan stated I had many strange problems with WFW and large files. These problems can be eliminated using bus mastered ethernet cards. A friend of mine figured it out and got Robert Metcaff to explain what the problem really was. Specifically, The WFW 32 bit networking system has trouble keeping the packets adresses in order using conventional ethernet hardware. ( the tga's end up across the net with sections of the picture rearranged, PageMaker files have rearranged letters making the words in the text files mispelled. Some cards such as the Kingston cards don't have the problem. For a small network such as mine the solution was to dump WFW and go back to Lantastic AI 5.0 with the windows running under it. I have complete transparent operation of DOS and windows 3.1 simultaneously with full network features under windows. Aside from the bugs compatibility of generic ethernet cards WFW always kept reminding me that I was using a network with constant reminders like "that device is not shared or when I was in dos I couldn't access its resources with another machine running windows. With Lantastic its like I'm on one big computer that doiesn't care whether other machines are running windows or not.. I've decided that I will wait for good reports about Windows NT before switching from Lantastic/windows 3.1.
#118143From: Glen A. WheldenAug 13, 1994 8:09 PM
Robert, My network rendering setup consists of a WFW server, and 4 slaves running WFW Add-On for MS-DOS (allows DOS machines to be clients to a windows machine). We also have a PAR on the server. We've come across a lot of problems in doing network rendering – mostly with strange behavior from the slaves… As far as rendering to the PAR drive over the network – you can't do it. Everyone told us to get NDUMP – to let us do this. The problem with NDUMP is that it only will output the frames to the PAR drive SINCE THE LAST FRAME THAT THE SERVER HAS RENDERED. Therefore, let's say you have a 300 frame animation… Your server is up to frame 100 and the other machines are rendering away… when the server finishes with 100, NDUMP will gather sequentially frames 0-100 and output them to the PAR. "Great." – "Ya, well…" IF, in the meantime, the other slaves finish the process frames (101-300) – THOSE FRAMES WILL NEVER GET TO THE PAR, because the server now thinks the process is done, and doesn't pick up another frame… see the problem? I've written my own DOS batch file that fixes this, and we've sent back our copy of NDUMP. With the way that it is, I can't afford the chance of losing a bunch of frames every night I render. The extra time to copy them over in the morning is a pain. That's why we tried NDUMP in the first place… Oh well, maybe an update is coming… -Glen
#118155From: John EllisAug 13, 1994 10:05 PM
Glen, I'm very much interested in your approach to getting frames on several machines off to the PAR. My par is on a seperate machine which doesn't render and of course that means NDUMP won't work there either. I was trying to write a program which would do it but realised that machines that are rendering can't be searching for new files unless its done on a DOS command line in VP. This gets very awkward if it would work at all. Ideally I would like to have a program on the PAR which will look for the appropriate images and load them. Do you think this is workable. I've got several little programs which will run batch files and some I've customised for transferring images to the PAR but it would be nice to do it over the network. I don't want to slow the system down by having the PAR drive tie up the network looking for images though. Got any ideas? Thanks, -JE
#118183From: Don LandisAug 14, 1994 4:57 AM
Didn't realized NDUMP had a technical problem. I was about ready to order it. I'm sure Greg P. will jump in to explain how he resolves this problem. Hmm? GREG…? For now I'll stick to rendering to the DOS drive and transfering to the PAR later.
#118207From: John EllisAug 14, 1994 12:39 PM
As far as I can tell NDUMP does what its supposed to do, it just won't work in my configuration. I was unaware of the scenario Glen expressed. -JE
#118230From: Aug 14, 1994 4:00 PM
Don: See my posting. There is no technical problem with NDUMP, just the way 3D Studio calls IXPs. Greg Pyros
#118302From: Don LandisAug 15, 1994 8:20 AM
I understand and we'll see how the dos version goes before I jump on the NDUMP. I would have the same problem that others have been having as I seldom run 3DS on the machine with the PAR when network rendering. Only on rush jobs where I tie up all machines and go to the movies! NOT!
#118323From: Aug 15, 1994 11:06 AM
Don: OK, the DOS version of NDUMP _should_ (Gus, we've been committed!) be out this week. Free by e-mail for registered users. By the way, is this considered an upgrade or a downgrade? <bg> Greg Pyros
#118394From: Jamie Clay [DPh]Aug 15, 1994 5:54 PM
I guess I can holster the compiler for now! 😉 Now I have to build me a network at home… J-me
#118223From: Jamie Clay [DPh]Aug 14, 1994 3:32 PM
I agree, I had similar problems with Ndump (sorry Greg) and simply stopped using it. I was working on a DOS version that wouldn't require 3DS to be running (and you could use on a lesser machine) but that project died when I split the 'desk. Once again, a need that is open for a developer to step in… J-me
#118236From: John EllisAug 14, 1994 4:34 PM
Jamie, As you were working on a DOS version of NDUMP maybe you can answer a question that halted my progress. My concept was to have a reserved area on a server (without 3DS running) and a program on that system that checked to see if the next sequentially ordered frame had been sent from the various networked systems. I reasoned it would be difficult to have that system run efficiently with a DOS version running in the background while 3DS was rendering. The question I had was if the CPU on the server is constanly checking to see if the next frame has been sent to the reserved area, wouldn't that slow down or stop frames from being sent to that reserved area? I thought about putting "pauses" in, but "pauses" don't release control of the CPU. What do you think? I'd be willing to try a different approach. I'm using LAN 6.0 BTW Thanks, -JE
#118229From: Aug 14, 1994 4:00 PM
Glen: >> [NDUMP] Oh well, maybe an update is coming… You've described the problem well, however your analysis does not compute! <g> NDUMP, being an IXP, can only output those files while that process is running. Obviously, if your NDUMP machine is rendering frame 100, the highest possible frame that could be on your disk is 99. So NDUMP will copy those frames to whatever (PAR, Laser disk, ZIP file, etc.) and then finish rendering and saving frame 100. If your other frames finished the renderings by then, 3D Studio would not render another frame, so NDUMP.IXP would not get called to pick up those frames. If you have X machines rendering Y frames, assuming all of the machines are the same speed or slower than the NDUMP machine, NDUMP will get to frame Y-X. What we do here is just to render an extra X frames of the sequence, and this will always cause your 'important' frames to be properly processed. If you get too many copied to the PAR, you can always delete them! My attitude is that I would rather have the machines work a bit harder at 3:00am while I am sleeping, since they would then just stop and wait idle anyway. Works great, every time. There are hundreds of people happily running NDUMP every day, and only one has called to complain. They were trying to run NDUMP on a '386 with all the other machines on the network Pentiums. Was that your group in S.D.? <g> Greg Pyros
#118238From: Glen A. WheldenAug 14, 1994 4:54 PM
Greg, Thanks for the comments… My problem, though, is that with my network configuration, I don't want to have my server (running WFW) trying to render. It's there that we get into all of the problems with 3DS running under Windows. I understand your comment about adding the extra frames and assigning them to the server, I know that will work (still kind of a "work-around" though.) but since I want my server to be a server and not render, I'm back to where I started… Hmmmm. -Glen
#118254From: John EllisAug 14, 1994 8:32 PM
Glen, >> but since I want my server to be a server and not render… << I'm in the same predicament. I trust Greg will be able to come up with a solution, if not I'd be happy to write something given a little protocol guidance. -JE
#118258From: Aug 14, 1994 9:30 PM
JE: We hear you. We are working on it right now, will have something for you later this week. Such service! Greg Pyros
#118263From: John EllisAug 14, 1994 10:33 PM
Greg, >> Such Service. << What can I say that wouldn't sound like well deserved flattery? <g> 🙂 -JE
#118257From: Aug 14, 1994 9:30 PM
Glen: Actually, changing NDUMP to a dos-level program would be a quick change if you didn't want 3DS running on that machine. Let me look into it. Greg Pyros
#118348From: Glen A. WheldenAug 15, 1994 12:08 PM
Greg, <Let me look into it.> Thanks. I'm sure you folks are up to the challenge. Of course, if the PAR people wrote a network compatible IDE driver, we wouldn't be having this problem… 🙂 – Glen
#118427From: Aug 15, 1994 8:33 PM
Glen: Actually, the problem lies in the fact that the PAR already looks like a re-directed drive to the DOS operating system. And the old rule that you "can't re-direct a re-directed drive" holds true here. Besides, even if you could see the PAR from all systems, you'd still need NDUMP to put the files on the PAR in order! Otherwise, you'd REALLY have a problem! Greg Pyros