CompuServe Thread

Speedboats..

2 messages in this thread
#119585From: Richard CianoAug 22, 1994 12:37 AM
As some may have inferred from past questions, I have been plunked down in front of a Pentium and forced at pencilpoint to learn graphics, to wit 3D Studio. My second task is the unenviable job of successfully depicting a high- speed watercraft on, of course, realistic water. Does anyone have a suggestion as to where I might start? My chief concern is the craft's realistic interaction with, and cutting through, credible waves. (Hah. Hahaha. My employer said it that casually, too.) SOS #2. Sincerely yours, In Deep Water, Toronto. Richard
#119606From: Jonas Ruikis [ADESK]Aug 22, 1994 8:50 AM
Richard, << Does anyone have a suggestion as to where I might start? My chief concern is the craft's realistic interaction with, and cutting through, credible waves. >> I'm going to assume that you have completed all of the tutorials. Download waves.zip from the mesh/project files section of the library for a mesh/morphing 3ds file. Seach the library sections with a keyword "water" and with a keyword "wave" for additional related AniPro and 3DS examples.