As some may have inferred from past questions, I have been plunked
down in front of a Pentium and forced at pencilpoint to learn graphics,
to wit 3D Studio.
My second task is the unenviable job of successfully depicting a high-
speed watercraft on, of course, realistic water.
Does anyone have a suggestion as to where I might start? My chief
concern is the craft's realistic interaction with, and cutting through,
credible waves. (Hah. Hahaha. My employer said it that casually, too.)
SOS #2.
Sincerely yours,
In Deep Water, Toronto.
Richard
Richard,
<< Does anyone have a suggestion as to where I might start? My chief
concern is the craft's realistic interaction with, and cutting through,
credible waves. >>
I'm going to assume that you have completed all of the tutorials. Download
waves.zip from the mesh/project files section of the library for a
mesh/morphing 3ds file. Seach the library sections with a keyword "water" and
with a keyword "wave" for additional related AniPro and 3DS examples.