CompuServe Thread

#Refraction fudgin'

16 messages in this thread
#119143From: Mitch GatesAug 18, 1994 9:52 PM
Does anyone have any tricks for simualting refracting glass like spheres and wine glasses? I'm trying to come up with a way to do this that would work in an animation. Thinking about using CUB's and renaming the files so they project in reverse order, along with flippin the normals of the glass object but this takes a while. I would really appreciate ANY input. Mitch. BTY- anybody heard anything lately about the raytracing SXP's someone said they were working on a while back?
#119157From: Don LandisAug 19, 1994 12:19 AM
Use texture maps on the transparent object Use spherical mapping and two sided turned on. Work the texturemap from a rendering of the backdrop scene without the glass object. Vary the % of the texture. This works for lenses and drinking glasses. If this is too much like work then get Topas 5.0 which will do it in the renderer but it takes 10 times as long as 3DS and the quality of the color depth isn't as good. Soon a refractive raytracer will be introduced to 3DS and we're all waiting for this.
#119204From: Mitch GatesAug 19, 1994 8:10 AM
<< Soon a refractive raytracer will be introduced to 3DS and we're all waiting for this.>> Do you know this for sure? That would be great. Refraction is the only thing 3DS can't seem to do being a scan -line renderer. -Mitch
#119178From: Michael BassierAug 19, 1994 2:10 AM
Hi Mitch! I`ve seen that you`re in our american beta test team. So you will recieve our Rayracer Engine RayMan next week. Maybe that will solve your problems… Michael – Michael Bassier, Written 19-Aug-1994 @ 08:57:56 Using: Windows NavCIS PRO 1.2
#119222From: Yost GroupAug 19, 1994 10:23 AM
In addition to Don's trick, the "3D Studio Special Effects" book coming from New Riders next month has a great refraction-simulation technique by Tim Forcade that uses projector lights. (it's totally animatable too, and it looks perfect) – G
#119315From: Mitch GatesAug 19, 1994 5:56 PM
When will the book be available and how much? I plan to buy it but could you give me a little hint how this techinque works anyway? -Mitch
#119367From: Yost GroupAug 19, 1994 11:34 PM
You'll have to ask Kevin Coleman from NRP re ordering details. Re the projection light refraction technique… Tim Forcade has sworn me to secrecy until the book is released, but I assure you that the technique is EXTREMELY effective. – G
#119741From: New Riders PublishingAug 22, 1994 7:27 PM
3D Studio Special Effects ISBN#:1-56205-303-5 Full Color. CD-ROM with all effects and more. Price:$50 Phone#:1-800-428-5331 ____kevin
#120017From: James SpierAug 24, 1994 11:01 AM
Mitch, I read a string on simulating refraction a while back and it went something like this: make the object that you want to exibit refractive properties reflective, render an image of whatever it is that will be seen through the refractive object, map this image onto a plane with using the one sided material property, scale the plane up a little to simulate the magnification properties of the psuedo refractive object, place this plane over the object that is to appear refractive with the normals facing the refractive object, the plane should be invisible to the camera and appear on the object that you want to look refractive, giving the illusion that it is magnifing whatever is behind it. There was also a magazine I recieved at Siggraph called 3-d user (august issue) that featured an article on simulating refraction using photoshop or premiers displacement filters that looked very good. hope this was some help. Max
#120112From: Mitch GatesAug 24, 1994 6:38 PM
Thanks for the input. I've been toying with tricks similar to the ones you've suggested, but they seem to work well only for stills or static objects. M
#120219From: James SpierAug 25, 1994 9:42 AM
Your welcome. Did I mention an article in the august issue of 3-D artist about ray tracing in photo shop. Its worth a look.
#120709From: Jim LammersAug 27, 1994 9:32 PM
>>Your welcome. Did I mention an article in >>the august issue of 3-D artist about ray >>tracing in photo shop. Its worth a look. No offense, but a look is about all it's worth! Seriously, the fake-refraction approach shown in that article barely works on a doughnut shaped object in a still image. Attempting that technique on a complex object (i.e. a bust of Beethoven, a glass of wine, etc.) in an animation is unworkable. Until Tim Forcade's ulta-secret technique becomes public with the release of "3DS Special Effects" I'd use Vivid, a shareware raytracer. It's got a steep learning curve but it works perfectly. You export to Vivid format with 3DS2POV.exe. Jim
#120881From: James SpierAug 29, 1994 9:11 AM
Oh well it made for good reading in the can. Maybe it was just a better excersise in convoluted techniqe than a real world application. ME
#121266From: Jim LammersAug 31, 1994 2:56 AM
>>Oh well it made for good reading in the can…. Maybe I shouldn't have been so harsh… It was a nice article on some unique effects with photoshop. I doubt that it'd be useful to an animator, but I still think that the article had some value. Jim
#121293From: James SpierAug 31, 1994 8:26 AM
Your point about its usefullness being limited is well taken . I'm looking forward to the new 3DS special effects book. ME
#121342From: Jim LammersAug 31, 1994 11:48 AM
>>I'm looking forward to the new 3DS special effects book. Me too! It's on order. Hope it doesn't get held up too much. I just got a note from NRP on this forum about how there were tons of unique MLI files in the book as well. Jim