2D Shapes & SHAPE/CHECK!
4 messages in this thread
When doing SHAPE/CHECK in the 2D Shaper to check if the Assigned polygones are
OK, you get to know if and where a polygon selfintersects. But if you have a
not closed polygon you just get the messagage "All polygones must be closed".
As I know there is no way to see WISH polygone it is that is open!!! I have
noticed this before but havn't seen it as a BIG problem before today!! I'm
working on an animation that shall show the MAP of Europe and a mobilephone
companies areas of coverage. I have 94 polygones and about 1805 vertices, all
to be lofted att the same time. When I have Assigned all, and makes the
SHAPE/CHECK i get the above answer, that one or more polygones is left open!
BUT WHERE!!!! It should be put pumped out of the screen in SELFILLUM PINK
screamy color or something so I can correct my error <g>. But the thing to do
now is to assign a couple of polygones at a time so when I get the error I have
narrowed it down to just a couple of polygones, and so on…., this method
takes TIME!!!
Another way around this is not to make open polygones in the first place <BG>!
I tryed that method but failed. Something to do with late night,no coffe, want
to go home, hate phone companies not having full coverage everywhere and
frustration over doing it by hand!!!
If there is a way to locate the open polygon that I'm not aware of PLEASE tell
me, otherwice just add this to R4 wishlist!!!
Over and out!! -M.E
I recommend a process of elimination through use of the Select button
and Quad selection. In other words, use Select/Polygon/Quad to select
half your polygons, turn on the Select button and then assign the
polys as shapes. Now, do a shape check and you know which half of
your polys contain the open poly. Unassign all the polys, and then
freeze whichever half doesn't have the open poly. Continue with this
method until you've narrowed it down to the culprit. Shouldn't take
very long.
(In R4, we'll add a flashing, pointing finger. <g>)
– Jack
>I recommend a process of elimination through use of the Select button and Quad
>selection. In other words, use Select/Polygon/Quad to select half your
>polygons, turn on the Select button and then assign the polys as shapes. I
used this method, but it took about 1/2 hour to locate the open ones. They were
all nested so I couldn't use the "Quad" selection.
>(In R4, we'll add a flashing, pointing finger. <g>) Sounds nice <g>!!
-M.E
Martin:
It would be nice, wouldn't it? <g>
Try just Create/Close and pick each polygon quickly in succession. Only takes
a click on each one, works as fast as your finger! If already closed, does
nothing, if open, it closes it and turns it yellow so you can see which one it
is.
Greg Pyros