CompuServe Thread

2D Shapes & SHAPE/CHECK!

4 messages in this thread
#78179From: Martin EnthedJan 22, 1994 1:37 AM
When doing SHAPE/CHECK in the 2D Shaper to check if the Assigned polygones are OK, you get to know if and where a polygon selfintersects. But if you have a not closed polygon you just get the messagage "All polygones must be closed". As I know there is no way to see WISH polygone it is that is open!!! I have noticed this before but havn't seen it as a BIG problem before today!! I'm working on an animation that shall show the MAP of Europe and a mobilephone companies areas of coverage. I have 94 polygones and about 1805 vertices, all to be lofted att the same time. When I have Assigned all, and makes the SHAPE/CHECK i get the above answer, that one or more polygones is left open! BUT WHERE!!!! It should be put pumped out of the screen in SELFILLUM PINK screamy color or something so I can correct my error <g>. But the thing to do now is to assign a couple of polygones at a time so when I get the error I have narrowed it down to just a couple of polygones, and so on…., this method takes TIME!!! Another way around this is not to make open polygones in the first place <BG>! I tryed that method but failed. Something to do with late night,no coffe, want to go home, hate phone companies not having full coverage everywhere and frustration over doing it by hand!!! If there is a way to locate the open polygon that I'm not aware of PLEASE tell me, otherwice just add this to R4 wishlist!!! Over and out!! -M.E
#78242From: Yost GroupJan 22, 1994 11:32 AM
I recommend a process of elimination through use of the Select button and Quad selection. In other words, use Select/Polygon/Quad to select half your polygons, turn on the Select button and then assign the polys as shapes. Now, do a shape check and you know which half of your polys contain the open poly. Unassign all the polys, and then freeze whichever half doesn't have the open poly. Continue with this method until you've narrowed it down to the culprit. Shouldn't take very long. (In R4, we'll add a flashing, pointing finger. <g>) – Jack
#78432From: Martin EnthedJan 23, 1994 10:07 AM
>I recommend a process of elimination through use of the Select button and Quad >selection. In other words, use Select/Polygon/Quad to select half your >polygons, turn on the Select button and then assign the polys as shapes. I used this method, but it took about 1/2 hour to locate the open ones. They were all nested so I couldn't use the "Quad" selection. >(In R4, we'll add a flashing, pointing finger. <g>) Sounds nice <g>!! -M.E
#78255From: Jan 22, 1994 12:00 PM
Martin: It would be nice, wouldn't it? <g> Try just Create/Close and pick each polygon quickly in succession. Only takes a click on each one, works as fast as your finger! If already closed, does nothing, if open, it closes it and turns it yellow so you can see which one it is. Greg Pyros