#Siggraph Stuff?
4 messages in this thread
Was it Amblin that did that Battletech work?
No, Virtual World's Richard Payne did the BattleTech animation with a
VideoToaster Screamer. DH – {Screamer/paint/littlepic man}
Hey Bruce, how are you? How was your trip back to Chicago (right??)?
I couldn't remember who did the BattleTech work but I see our NewTek
representative already answered it for you.
Hi! Doing fine. It's the Detroit area and it was an overly
interesting flight back. First 1 generator failed (there are 3) and
they had to get the maintainence people to inspect and sign off on
flying with 2, then when we finally started our take off roll, all of
a sudden the thrust cuts back and we coast down the runway…aborted
takeoff due to a wing lift spoilers light. So they stop the plane
and run up the engines while braked. One of the pilots, over the PA,
tells what happened to an uneasy group of passengers, and that they
just did a check, and it came out OK. The plane rolls back to start,
and this time takeoff.
One of the things that bugged me about the whole episode is…
what is the chance that two unrelated electrical faults happen
within, lets say, about 1/2 hour of each other? That's the first
time I've ever been on an aborted takeoff. I would much rather that
they had wheeled us all back to the airport.
Anyway… I've started on character animation work. I've hardly
started building my character (I'm going to try to make my own simple
character) and I'm realizing that this is going to be a bit of work!
Is it the complexity of your character's skelletons that drives your
render times to high? (as in raytraced shadows on ribs or are you
only having the shadows cast on the ground and walls?)
Bruce