CompuServe Thread

#New Lightwave Bones!

10 messages in this thread
#87784From: Joe lasenAug 10, 1994 12:34 AM
What I'd Really like is a dotted line around the sphere of influence that the bone was actually supposed to use…and digital push pins. Even a visual temporary magnet-like tool which would show the deformation. Maybe even a slider tool with a couple of settings like "Stiff" and "Sponge" with visual real time feedback…and digital push pins. BTW, Cybernetica is stopping by the ol' user group this Saturday with its Warp System, Light Engine, and Paint Engine software-expandable(get this) to 34 transputers on 11 boards and 2.9 gigs af ram. How many raptors can you get for 2.9gigs of ram? Sheeesh. It is supposed to work with Imagine, Alladin, Real 3D ect. too. This I gotta see. The basic box with 2 boards, 3 transputers, 16 megs and software should be about 5K. Joe Clasen Joe's DB&G
#87795From: Jim S. RoofAug 10, 1994 8:51 AM
Sounds to me like something I thought about after 10 minutes of playing with 3.0! The problems arise with rotation in most cases. The bone could allow for "muliple infuences" in a designated area only (this would be the "flex zone"). Once you get close to being outside of that area, the influence of adjacent bones could be attenuated over a prescribed distance, eventually giving full control over the "limb" to that limb's bone. Here's a catch. To achieve this efficiently, it seems that bones will need to have attribute switches which can be turned on and off. One type of bone could be "global". Another could limit its influence to a set of points defined in modeler. Another could be the one that has exclusive control except in the flex regions. I think that modeler has to come into serious play in this issue. The bones have got to be told in no uncertain terms which points they can influence and how. Now another topic. Would you want a switch that allows for bones to deform a child object or a parented light? I wanted to animate an object that had spotlights attached and the lights just stayed put while the object twisted and turned. Oh well.
#87835From: Joe lasenAug 11, 1994 12:35 AM
I had a car with headlights flying over the Hollywood sign once. The real problem with bones for me is they are much more like puppet sticks attached to the objects. What if bones WERE the object, not like a Morph object, but a layer to use a requster with IK, weight, gravity and such. Rather than external pressures applied for deformation, I think you could have more control if you applied pressures internaly. Multiple layers could exist on a single object for more control. As for limbs, the shoulder attached the arm is a dead give-a-way Because the texture is unable to flow across multiple objects. Yeah,if Modeler could do layers, or channels, with Bones, textures, deformations,IK, DMM/Sparks stuff, I'd be happy and more sleepless. Joe Clasen Joe's DB&G
#87840From: John GrossAug 11, 1994 12:44 AM
Eventually bones will be able to affect child items as well. Expect a lot of work on bones for an upcoming release… (hopefully 4.0) JG
#88513From: Jim S. RoofAug 22, 1994 2:40 PM
Thanks, John. I'm really quite tickled with where things are headed. BTW, I noticed a few new, non-documented procedural textures in 3.5. Can we look forward to such things as rain, bubbles, etc. to go along with crust and bump array? Also, how are these textures achieving the very convincing bump map without using the bump requestor? (or is it requester?).
#88559From: John GrossAug 22, 1994 11:38 PM
Bump Array and Crust are Worley textures that are unique in that they create a bump appearance in whatever parameter they are used. From talking to Steve, there are great things in store for LW textures… JG
#88715From: Jim S. RoofAug 24, 1994 11:00 PM
Sounds great! Thanks for the response. Jim
#87806From: jeff HolinskiAug 10, 1994 2:52 PM
Which user group is this? More importantly, Where?
#87834From: Joe lasenAug 11, 1994 12:35 AM
L A Toaster User Group. L.A. You should see the reels… Joe Clasen Joe's DB&G
#88153From: glen millerAug 16, 1994 10:17 PM
Joe, Well, I have been away for a week or so, so let me know how those demos or the warp stuff went! I didn't see The great Physics program on your list. Did they show it? I like your idea on the bones. It sounds sort-of like WaveFront's digital doll features. Here's hopin'! GM