#Booleans!!!
4 messages in this thread
I am desparately trying to cut the lo-top shoe that comes with 3DS in half,
vertically, so that I have a cut-away view. I have composited all the
objects together, so that the shoe is one object. I then made a grid,
50x50x10. I then tesselated the shoe twice and the grid once. 3DS runs for
about 15 minutes on my Pentium, then comes back saying, "cannot boolean,
adjust geometry". What can I do???? Is there any way of figuring out
exactly what the problem is and fixing it? Are my objects too complicated
now? I would think that I have plenty of faces in both objects… Help! I
guess I could try to start over and do the shoe one piece at a time instead
of as a whole. Arrrgh! (Don't you just love deadlines???)
– Doug Wolfgram/GRAFX, Written 24-Aug-1994 @ 08:55:32
Using: Windows NavCIS PRO 1.21
Doug, Have you tried using the alternative Rev 2 boolean process?
Sometimes this will work when the R3 process fails. Accessing the R2
process is accomplished by holding down the alt key during the boolean
calculations until "partitioning faces" is complete. Sounds like in your
case you might have to tape it down!
Doug, you might try Booleaning one object at a time, with an identicle
subtraction object each time. Make absolutely sure your objects are down to the
Element level (ie: no multiple element objects; detach them all first), and
then see if you can't Boolean them independently.
I've had good results this way in the past.
FWIW,
-Alan
Thanks Alan. I'll try that. Perhaps my elemental objects are the problem, not
the number of faces.
– Doug Wolfgram/GRAFX, Written 25-Aug-1994 @ 10:59:50
Using: Windows NavCIS PRO 1.21