#Quicktime VR with 3DS
10 messages in this thread
Is there a way for 3D Studio to produce "panoramic pictures" for use with
Quicktime VR? I've read that some 3D programs can produce the 360-degree scenes
in the correct format for Q-VR. I know that the Q-VR authoring tools come with
a way to stitch individual renders together, but that is time consuming. I'm
looking for an IPAS plug-in or some other way to get 3D Studio to produce these
360-degree images, similar to those produced with a panoramic camera.
Rich 72630,2131
Everyone I know who's been using QVR with 3D programs uses the stitching method
with individual images. I've seen some of the results and they're pretty
impressive.
– G
Rich, if you here of something, would you mind letting me know?
Thanks,
Rich Barnett
Animotion
Ditto. Right now we are taking thirty-six, 10 degree slices and butting them
together by eye in Photoshop. On the plus side, this seems to bypass the time
and memory intensive 'stitching' process. Still, rendering once in 360 degrees
would be better. BTW, the results we achieved were wonderful!
This sounds interesting. Where do you get the QT VR tools/viewer- from Apple,
or is it a freebee?
JNJ
The developer package comes from Apple. It is $495 plus another $200 for those
who don't have the MPW upgrade (even more for MPW (Macintosh Programmers
Workshop) if you don't have that). This gives you what you need to stitch
together 12 images (scanned photos or rendered images) into a warped panorama.
This is diced into a QTVR movie you can wrap up in Director scripts for Mac or
PC.
My problem is getting 3DS to render the images for stitching. BTW, stitching
takes a 40 meg Mac (Power PC preferred). Stictching takes about 20 minutes (so
I am told).
Thanks for the info. I'm suprised the stitching tools aren't given out for
anyone to play with QT VR.. along with a basic viewer. It'd be cool if 3DS
would have a panoramic render option to make those types of files.. that would
be great.
Well, since I don't really need that right now, I'll save my money. 🙂 I
don't think they'll release NT versions of the tool for a while either. <g>
JNJ
PMJI, but I just downloaded the Windows player for QTVR from Internet and it
looks like for some purposes it could be a nice presentation tool.
Gary, do you happen to have the developer kit for QTVR? If so, did you manage
to stitch 3DS images together?….Uh, I'd have a couple of more questions….
– Alexander.
Where did you DL player from? Apple's QTVR Web Site?
Yes, my programmer in Central California has our copy of the QTVR developer
kit. He doesn't have a Power PC so he hasn't started stitching yet (CPU
intensive task that takes about 10-20 minutes and 40 Megabytes of RAM).
What we have done is generate 36 – 10 degree slices from renderings of a room
and "butted" them together. The result works fine, but ultimately not as
smooth as using the stitcher. I have another person who will be stitching our
first 3DS files next week. These will be 12 images of 30 degrees or so each
(stitcher needs some overlapping to work).
Hope this helps.
Gary:
>> Where did you DL player from? Apple's QTVR Web Site? <<
Right from there, something like $ 14.95 via Virtual Money (or the like…)
Thanks for your reply. See my e-mail also.
– Alexander.