#memory management
3 messages in this thread
Hallo Brian!
It's amazing but the configuration I told you seams to run!!
But the problem allready exists.
OK.: I have to confirm the Viewpoint model "explodet human skull" to the shape
of a sphere without loosing 3 dimensional informations. In my "Imagine" program
I have a group function to be able to bring an operation to different grouped
objekts. I can not find an oberation like this in 3ds/4. So I think I have to
attach all 88 objects in one. In the moment I attached a lot of objects. Now I
have only 2 objects with 59782 Vertices and 117919 Faces together after using
IPAS "Optimize" and 2 Lights
Available: 112400 KB, Used: 108820 KB, Swap:0, Page:0
When I try to attach this two objekts I get a error message: Not enough RAM! I
have 196 MB in my Pentium 90. Do I make anything wrong, or do I Ieave 3ds/4
limits.
Do you know how to use IPAS Stretch to a grouped object that is not attached,
because I have to use the single objects later.
A lot of questions I know, but it is not so easy to work with 100000 faces
objects.
Grus Anselm!
<<<So I think I have to attach… Now I have only 2 objects with 59782 Vertices
and 117919 Faces together….I get a error message: Not enough RAM>>>
When you attach these two objects together, you are creating one single object
that is greater than 64K worth of faces and vertex points. There is a 64K limit
on any one object created in 3D Studio (R4). That is the memory error you are
running into. No one object can be greater than 64K faces and vertices.
-Brian
<<<So I think I have to attach… Now I have only 2 objects with 59782 Vertices
and 117919 Faces together….I get a error message: Not enough RAM>>>
Hallo Brian!
OK. It's my problem! Perhaps Update 3DS/4 NT will help next time.
In the moment I try to run "Objekt clear" IPAS to reduce the amount of faces.
And I will make two pices of it with the sculp tool (cebras)
PS.: I have adressed my 200 MB RAM under win3.11 great isn't it.
Do you know how many MB mappings I can render in 3Ds/4 using my 200 MB RAM
I have to render a sceen with 10 Objekts, 9 of them have photorealistic
mappings and also photorealistic mask channels.
when I work in digital imaging I do work with images larger than 250 MB each.
3D programs theam to get problems with file sizes smaler than 10 MB for
mapping.
This are absolutly new dimensions. ( Oh, terrible)
bye – Anselm / Aachen in Germany