CompuServe Thread

#Transparent Clouds Map?

14 messages in this thread
#183833From: Lee DeYoungAug 7, 1995 8:05 AM
I'd welcome some tips on how to create a "transparent" clouds material. I have a spherical object whose material is a nice GIF map of the earth's surface (I think I downloaded it here some months ago: BIGWLD.GIF a 330k file containing composite satellite pictures of the earth's surface). I've created a slightly larger sphere to surround the globe object. Its surface material is a map of cloud formations as seen from space. (I think I downloaded that file from here as well: EARTHC.GIF). This cloud graphic contains a lot of white swirls on a black background. I'm trying to make the black parts of this map completely transparent so only the white cloud sections appear to "cover" the globe object. I've experimented in the Materials Editor with various transparency and opacity settings, but I still find that the black sections still significantly darken the underlying globe surface. I've even experimented a little with some RGB masking in Video Post but without much apparent success. I'd welcome some tips from more experienced users who have worked with something like this. Thanks, Lee
#183899From: STUART AITKENAug 7, 1995 9:33 PM
lee- are you using the clouds image as a texture map or as a transparency map? you want to be using the latter ( If you are already doing this then ignore me) in which case it should work fine providing the slider for the transparency map is set to 100% Also – light sources using shadow mapping DON'T see thru transparency maps so use raytraced shadows instead. hope this helps Stuart
#183913From: Lee DeYoungAug 7, 1995 11:42 PM
Stuart, Thanks for the very helpful tips. I believe I've correctly implemented your suggestions. They've certainly helped. I wonder, however, exactly what you mean by a "transparency map?" Are you talking about an opacity map? A material with its materials editor transparency slider positioned all the way at 100% or what? Thanks again, Lee
#183922From: William A. TriffetAug 8, 1995 1:28 AM
>> I've experimented in the Materials Editor with various transparency and opacity settings, but I still find that the black sections still significantly darken the underlying globe surface<< Lee, Assign your cloud map to the Opacity and Texture 1 slots of the Materias Editor. Set the Opacity slider to 100%, which means 100% transparency ( dark colors hide, light ones stay). Also of great importance is to set the attributes of the object ( setting in the 3D Editor) you are assigning the map, not to cast shadows, or the shadow of the object (not the mapped image) will be cast. Often times to get more of a contrast for things like clouds, I like to create an alpha map ( a grey scale image of the cloud map) to put in the Opacity slot. This ensures the detail of the clouds will not be lost. I just spent about a week just creating transparency maps using Kai's Power Tools and Photoshop for a video. The results were well worth the exploration. Hope this helps! Bill – Triffet Animation Co.
#184194From: Lee DeYoungAug 9, 1995 11:02 PM
Bill, Your comments helped a lot. Many thanks! Gratefully, Lee
#183931From: Ronald K. LussierAug 8, 1995 3:43 AM
Hi Lee, I've used that cloud technique a few times, almost exactly as you are. I expect you've already put the cloud map in as an opacity map, but you don't want to use it as a texture map because the clouds will start to darken where the map fades to black (where the cloud "edge" fades), just define the color of your clouds with the material's standard surface color definition. And, the best thing about this technique is that Raytraced Shadows _will_ calculate the opacity values properly and give you shadows cast on the planet _only_ below where the clouds are. (One of my favorite "simple" planet effects.) In that case you want to leave the object's shadow casting attribute ON. Note: you _will_ take a significant hit in rendering time when doing this. Enjoy, – Ron
#184193From: Lee DeYoungAug 9, 1995 11:02 PM
Ron, Your explanation really helped. Thanks! Gratefully, Lee
#184146From: Stefan ScheiderAug 9, 1995 3:30 PM
Hi Lee, I needed transparent clouds for a tv-movie, I've made for my tv-station (Germany). I spent some nights on the "transparent" problem. Now I've found a good solution: I create a black/white-mask from the map-picture (for example with Picture Publisher: Very easy to mask the transparent areas!) and then, I put together the original map and the mask map in the material-editor (origial map: Texture1, Opacity: Mask-picture). Now you can reduce also the transparency of the clouds. I hope, you unterstand my "virtual English"! Bye Stefan
#184192From: Lee DeYoungAug 9, 1995 11:02 PM
Stefan, Thanks for your very clear, sensible explanation of how you created a transparent cloud map. It's quite helpful. (Your virtual English seems virtually perfect to me.) Gratefully, Lee
#184323From: Andrew J. HowardAug 10, 1995 7:43 PM
Having just read the previouse discussion, I would like to follow up. I've recently noticed some animated globes with animated swirling and morphing cloud maps. I'm wondering if anyone out there has worked on this, and do you have any suggestions for creating such a map/flic.
#184536From: Lee DeYoungAug 11, 1995 9:57 PM
Andrew, I'm in basically the same position you are–a beginner with this type of 3DS rendering. Your best bet is from others here who have already replied with helpful suggestions. As I understand it, the basic challenge is to edit your materials (clouds map) for desired transparency, to use ray-tracing in your shadows, and (optionally) to consider using a mask over the cloudless areas. Good luck, Lee
#185058From: Andrew J. HowardAug 14, 1995 9:30 PM
Thanks for getting back. I probably should have posete the message differently.
#185620From: John WilliamsAug 17, 1995 12:44 PM
Hi Lee, One solution I found was to use the mask slot in the materials editor using the clouds map and then set the negative flag in the mask Simple solution if your non cloud part of the image is all black. -john-
#185783From: Lee DeYoungAug 18, 1995 4:03 AM
John, Sounds like a valuable piece of advice. Although I've now rendered the project which first prompted my inquiry, I've filed your tip for future reference. Thanks! Gratefully, Lee