#PAR image cropped
10 messages in this thread
All,
I imported a 752×480 Targa file to the PAR, the image displayed on the NTSC
moniter is cropped, it does not show the whole image. I just installed the PAR
and it is possible that I do not have all the setting correct. Any (usefull)
suggestions?
Thanks,
Scott
Scott,
<<imported a 752×480 Targa file to the PAR, the image displayed on the
NTSC moniter is cropped>>
Sounds like it's working just fine. What you are experiencing is normal
cutoff when you view your images on a video monitor. If you use the Alt-E
function in 3DS
it will show you the Safe Frame & Title Safe Fram. You can use this as a guide
to the proper camera view you will need to render at to see the 'whole image on
a video monitor. Refer to your 3ds Manual in the section on Pull Down Menus (
View Menus) for further explanation.
Brendan G.
Brendan,
Thanks for the reply, I'm semi familiar with the Safe-Frame feature but I'm
totaly new to the PAR. 752×480 did seem to me to be out of proportion to a TV
screen, I won't bother asking why I should bother rendering all the area that
is cut off.
Thanks,
Scott
Scott,
You have the right resolution. Are you rendering to a .851 aspect ratio?
Just a thought.
Ralph
Ralph,
The image I imported to the PAR was a scanned photo,(no rendering involved).
"Are you rendering to a .851 aspect ratio?"
Should I be?
Thanks,
Scott
>> "Are you rendering to a .851 aspect ratio?"
>> Should I be?
Scott,
The TV screen height to width is 4 by 3. Which makes 640 by 480 the correct
ratio (1.0 aspect ratio). The PAR is at 752 pixels across so renderin to
.851 aspect ratio is needed to keep things from being distorted.
(752 x .851 = 640)
So you'll have to do a little math to your scan. In Photoshop everything
has a 1 aspect so you'll have to multiply the width by 1.175 (640 x 1.175 =
752) and plug in that number with proportion lock OFF. It will of course
look stretched but will have the correct proportions for the PAR.
Easier yet… just take your scan into 3DS as a background and render to
752 by 480 by .851 with background set to RESCALE in the render dialog box.
Should take care of it.
Ralph
Ralph,
Thank you for the great info! I've been looking for info on aspect ratio since
your last message, the info you just provided is going to be a great help. I
have an industial video job to do this week and next, the PAR has arrived just
in time and your info about aspect ratio is going to save me alot of promblems.
thanks again,
Scott
P.S. If you know of another source of good PAR info, please let me know.
>> Thank you for the great info! I've been looking for info on aspect ratio
You're welcome Scott. Good luck on the new PAR, and don't forget to add the
PAR resolution and aspect to the 3DS.SET file so it comes up automatically!
Ralph
Hi Scott,
Just a quick note, my video monitor does not support the higher res of the PAR,
so it crops the image a little. Are you viewing the image on a monitor that
can support the PAR's resolution?
Don't know if this applicable, but I thought I'd mention it.
Paul
Paul,
I'm using a TV as a moniter, that must be my problem>
Thanks,
Scott