CompuServe Thread

#AniStudio Disappointment

2 messages in this thread
#183801From: Mike KelleyAug 6, 1995 5:29 PM
>just a minor note… more than 30% of the complaints i see there and here are that users >can't get Animator Studio to run under NT or Win95. I realize this thread has long since died (hey, it's the summer! I've been doing other things than play with computers) but I would like to add my own two cents. AAS is a big disappointment to me not because I can't get it to run — I can get far more demanding programs than AAS running under Windows — but because of the basic concepts. Until I played with Premier, I thought what I wanted was impossible, but now that I bought that program, I realize how disappointing AAS is. The combination of PhotoShop 3 and Premier beat AAS all to hell, and I would suggest that to anyone looking to do the kinds of things AAS was supposed to do. Because AAS loads everything into memory, you can't work on more than around 90 TGAs at a time (even with 32 megs), which isn't enough to do any serious full screen animation work. I've worked successfully with 300+ TGA sequences in Premier. AAS might be a halfway decent product for AVI work, but for a product to be a "companion" to 3DS, it has to work in full screen 30fps mode, which means TGAs. Just IMHO.
#183866From: Nik Grant [adesk]Aug 7, 1995 1:31 PM
Mike, Thanks for posting your concerns about AAS. I'll make sure they're passed to Brent and Mark -the product mangers. Right now, because of SIGGRAPH, I doubt I'll get immediate feedback on your comments. Nik