CompuServe Thread

#Sound Features

4 messages in this thread
#183863From: Dave PeltonAug 7, 1995 1:09 PM
What are the capabilities of Animator Studio in terms of Sound? Specifically, does it: 1. Allow multiple WAV files to be attached to an animation and launched at specific frames? 2 Does it loop wav files? 3. Will it mix and play more than 1 wav file at a time? 4. How strong is the synchronization between animation and sound (i.e. will sound effects stay in synch on differing systems , 586 vs. 486) 5. Does it offer any fadein and fadeout on wav files? 6. Can it play a MIDI file in the background while wav files are used for sound effects? Thanks to anyone out there who can provide answers.
#183908From: dave aguilarAug 7, 1995 11:02 PM
>> 1. Allow multiple WAV files to be attached to an animation and launched at specific frames? << multiple WAV files can be combined and attached to any portion of animation. >> 2 Does it loop wav files? << it can, yes. >> 3. Will it mix and play more than 1 wav file at a time? << most definitely. >> 4. How strong is the synchronization between animation and sound (i.e. will sound effects stay in synch on differing systems , 586 vs. 486) << yes. if the animation itself plays faster, the sound plays faster with it. the synchronization is so tight that you can literally paint to the soundtrack, frame by frame. >> 5. Does it offer any fadein and fadeout on wav files? << yes. the soundlab module offers enveloping on all its filters including volume control. >> 6. Can it play a MIDI file in the background while wav files are used for sound effects? << you can combine any combination of sounds in soundlab to a sound track… music, special effects, etc all can get combined in any order to a single track which can then be played separately from an animation or combined with an animation into a movie file. -dave
#184104From: charles jamesonAug 9, 1995 9:10 AM
Dave, to expand on the link between sound and animation in Animator Studio. I thought it is basically a function of the AVI format. And while with "fast enough" hardware you can paint by frame, on "slow enough" hardware AVI playback will favor sound over image – resulting in dropped frames. With that caveat, your comments seem quite true. Chuck Jameson
#184195From: dave aguilarAug 10, 1995 12:31 AM
>> I thought it is basically a function of the AVI format. And while with "fast enough" hardware you can paint by frame, on "slow enough" hardware AVI playback will favor sound over image – resulting in dropped frames. With that caveat, your comments seem quite true. << yes. using AStudio on a 386/16 with 8MB RAM makes this process a nuisance. <gggg> <dodging your tomatoes while throwing my own> yeah… there are numerous limitations that arrise without adequate resources hardwares and optimizations. 9/10 TGA series problems stem from either alpha weirdness or file size. admittedly, all our current animation goes out using AniPro on DOS and PharLap in 128MB scripted segments (good ol loadflic/freeflic) -dave