#Sound Features
4 messages in this thread
What are the capabilities of Animator Studio in terms of Sound? Specifically,
does it:
1. Allow multiple WAV files to be attached to an animation and launched at
specific frames?
2 Does it loop wav files?
3. Will it mix and play more than 1 wav file at a time?
4. How strong is the synchronization between animation and sound (i.e. will
sound effects stay in synch on differing systems , 586 vs. 486)
5. Does it offer any fadein and fadeout on wav files?
6. Can it play a MIDI file in the background while wav files are used for sound
effects?
Thanks to anyone out there who can provide answers.
>> 1. Allow multiple WAV files to be attached to an animation and launched at
specific frames? <<
multiple WAV files can be combined and attached to any portion of animation.
>> 2 Does it loop wav files? <<
it can, yes.
>> 3. Will it mix and play more than 1 wav file at a time? <<
most definitely.
>> 4. How strong is the synchronization between animation and sound (i.e. will
sound effects stay in synch on differing systems , 586 vs. 486) <<
yes. if the animation itself plays faster, the sound plays faster with it. the
synchronization is so tight that you can literally paint to the soundtrack,
frame by frame.
>> 5. Does it offer any fadein and fadeout on wav files? <<
yes. the soundlab module offers enveloping on all its filters including volume
control.
>> 6. Can it play a MIDI file in the background while wav files are used for
sound effects? <<
you can combine any combination of sounds in soundlab to a sound track…
music, special effects, etc all can get combined in any order to a single track
which can then be played separately from an animation or combined with an
animation into a movie file.
-dave
Dave, to expand on the link between sound and animation in Animator Studio.
I thought it is basically a function of the AVI format. And while with "fast
enough" hardware you can paint by frame, on "slow enough" hardware AVI playback
will favor sound over image – resulting in dropped frames.
With that caveat, your comments seem quite true.
Chuck Jameson
>> I thought it is basically a function of the AVI format. And while with
"fast enough" hardware you can paint by frame, on "slow enough" hardware AVI
playback will favor sound over image – resulting in dropped frames. With that
caveat, your comments seem quite true. <<
yes. using AStudio on a 386/16 with 8MB RAM makes this process a nuisance.
<gggg> <dodging your tomatoes while throwing my own> yeah… there are numerous
limitations that arrise without adequate resources hardwares and optimizations.
9/10 TGA series problems stem from either alpha weirdness or file size.
admittedly, all our current animation goes out using AniPro on DOS and PharLap
in 128MB scripted segments (good ol loadflic/freeflic)
-dave