mci command
2 messages in this thread
How can i, by using MCI comands specify the place in a screen where a *.flc
should play.
The 'put ..destination..' only points to the place within the Player-Window.
The 'put ..window..' only works on *.avi.
Horst
The standard MCI Window control commands won't work on the Animation Window.
This is becuase the player window is really two windows. First there is the
child window, the one you create from your application. Then there is a second
borderless windows that is carefully laid on top of the child, only its not a
child window, its a parent window of the AAPLAY.DLL. This is why it can't be
controlled because it really isn't owned by the application that is using the
DLL.
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There are ways to get the window handle for the animation window, which would
allow you to control that window by making calls to the .DLL, instead of
through the MCI device.
If you are using the DLL directly, there is a setting, AA_ANIMWND,
that will return the handle to the animation window. You can get
it using:
(HWND)aaGetParm(hAnim, AA_ANIMWND);
In VB, I think there is a read-only property, that returns the
animation handle, and you can use that to the the window handle.
There might even be a read-only property to return the animation
window handle. Check the VBPLAY.VBX help file.
-Brian