CompuServe Thread

Puppeteer… How Good?

7 messages in this thread
#185233From: Brendan GallagherAug 15, 1995 4:27 PM
Mike, I see you U/L'd examples using Puppeteer. How do you find the program to work with ? Can you do much manual adjusting of motion files to give it a more custom feel ? Brendan G.
#185472From: Mike White SunDog Pro.Aug 16, 1995 3:09 PM
I love using Puppeteer. I've actually been using Puppeteer with the manuals ever since it came out. I just recently received the manuals. There is a work flow you have to follow. When you do it becomes a very easy interface to work with. I've been on the beta list since day one. On you question about customizing motion files. You can add motion to motion. If you have a character just walking and you wanted to add a separate motion to the hands and arms you can interpolate the motion. Then if you want to do some face motion like talking and blinking eyes' you can add it to the existing motion puppet. Puppeteer allows now vertex deformation. Not on the mesh face level , but the vertex level. This adds more control on deformations. You can add tell your hearts content. I hope this information helps any more questions please ask. Mike White [SDP]
#185527From: Brendan GallagherAug 16, 1995 9:45 PM
Mike, Thanks for the feedback. I plan to be spending alot of time building up my character animation examples and would like a stable, consistant enviorment to work in. <<I've actually been using Puppeteer with the manuals ever since it came out. I just recently received the manuals. >> Glad to hear you find it that intuitive. One more question though, lets say I manually create a specific motion, a person drinking a tankard of ale perhaps..(Gee I'm thirsty), can that motion be stored and applied to other characters that share a similar bone structure ? Brendan G.
#185703From: Dan O'LearyAug 17, 1995 9:51 PM
>> Puppeteer allows now vertex deformation. Not on the mesh face level , but the vertex level. << What version of Puppeteer supports this? How much control do you have… is it like Bones Pro in this aspect? Can you export morph targets? – Dan / n-Space, Inc.
#186229From: Mike White SunDog Pro.Aug 21, 1995 7:31 AM
<<<What version of Puppeteer supports this? How much control do you have… is it like Bones Pro in this aspect? Can you export morph targets?>>> The version is 1.10 has the vertex motion editor. I'm sorry too say no it does not support morp targets, but that's a real good idea. Mike White. Sorry it took a few days to get back to ya. I went to Las Vagas
#186372From: Dan O'LearyAug 21, 1995 7:35 PM
>> The version is 1.10 has the vertex motion editor. I'm sorry too say no it does not support morp targets, but that's a real good idea. << Bummer…. are you listening, Puppeteererrs? >> Sorry it took a few days to get back to ya. I went to Las Vagas << No problem. Hope you enjoyed yourself. – Dan / n-Space, Inc.
#186413From: Mike White SunDog Pro.Aug 21, 1995 8:53 PM
Your welcome Mike