#HELP reflect problem
5 messages in this thread
Hi,
I hope you can resolve a problem I'm having.
It has been discussed on CIS a little, and I'm pretty sure
I'm doing things right…but I get the wrong image
the problem
2 autoreflect windows near a corner of a building
each has it's own material applied (win1 win2)
each was applied by selecting faces.
I keep getting bogus reflections
I'm uploading a prj file reflec.zip mesh/project files
that demostrates the behavior. If you would render frame 20
you will note that one window is completly reflecting
a wall that should not be visable to the map
Please help….deadlines you know <g>
Todd
TBruno,
I tried to download your file but could not find it.
You could try deleting the objects and making new ones. Sometimes this solves a
sticky problem.
You can also send the file directly to me, and I will try to get a chance to
look at it tonight.
Michele
>>bogus reflections…
Todd,
From looking at your REFLECT.PRJ file, it seems you have a version of the
dreaded mirror-clipping problem. Even when splitting the wall object into
separate planer objects to simplify things, I got a bogus reflection whenever a
vertex from one wall intersected the plane of the mirror on the other wall (it
did not have to intersect the mirror itself).
I didn't have time to narrow this down further, but when I set
MIRROR-CLIP-ANY=ON in the 3ds.set file, the problem went away. Check out pg
9-64 in the manual.
JKJ