CompuServe Thread

#Decals

6 messages in this thread
#185267From: l PrescottAug 15, 1995 7:48 PM
Can someone give me some hints on making decals. I have scanned in some labels that I want to apply to my 3d objects. How do I control the size of my decal. Does it just depend on the size it is when scanned and saved in Photoshop? Lu
#185278From: MARTIN G FOSTERAug 15, 1995 8:56 PM
Lu, >> How do I control the size of my decal. << these basic issues are covered extremely well in the tutorials. Please do the tutorials (particularly #11 in release 3/4).
#185981From: l PrescottAug 19, 1995 9:48 AM
Thanks for the info but I'm still using rel 2. Lu
#186498From: Greg WoznicaAug 22, 1995 10:03 AM
Do you know about the Ani Pro method? Matt n greg :0
#186902From: l PrescottAug 23, 1995 5:44 PM
I originally saved decal as an anipro cel but as the decals have a lot of text they seemed to look better in photoshop as a TGA. Not sure what you are talking about though so fill me in. LU
#187044From: Greg WoznicaAug 24, 1995 10:58 AM
If I remeber the thread correctly, you were having trouble with mapps? On the work I doing at the mo' I render the object to be mapped as aflat object with amb' light of 255 then take the gif to ani-pro add detials etc, and create a seperate bump mapp and then using the method from Inside 3D's, I use the Clip Changes/Traces method to save the cel and then scale it back to the object in 3D's using Alt/Scale/object. Does that make sense, you see this way the decal method of trying to place the decal on the right place on the object become irrelivent, And the Cel method saves loads of RAM, due to cels often being far smaller files than TGA etc. My Runabout on the ASHOWCASE FORUM uses this method alot. Greg and Matt 🙂