CompuServe Thread

#Random Skinning

6 messages in this thread
#186553From: mike haneyAug 22, 1995 12:28 PM
Has anyone run across problems with Skinned object occasionally NOT skinning??? We've got a large project and suddenly scenese with skins selectively 'forget' to skin… this is really odd… in one scene we have thre In one scene we have three birds that are skinned… in one rendering they all three skin, in another only two of them skin… in the next segment NONE of them skin!!! we're doing network renderingand have tried every combination imaginable to get this to work right… even on a stand alone system it well change from scene to scene… any help with this would be greatly appreciated as we're facing a dealine and HAVE to have this working ASAP… Thanks in advance… s exit
#186587From: David J. MarksAug 22, 1995 1:40 PM
>> Skinned object occasionally NOT skinning??? << Check that the AXP is only assigned to the first object in each heirarchy. The FNDAXP.PXP routine (I'm sorry, I don't have the exact name or library) reports every object with an AXP applied. (Jonas???) – Dave
#186609From: Jonas Ruikis [ADESK]Aug 22, 1995 3:42 PM
File Info for FNDAXP.ZIP Section: Software Dev. Kits Contributor: 73172,1351 Size: 13867 Submitted: 1/17/95 Type: Binary Accesses: 102 Title: Find AXP's assigned in your scene Keys: IPAS4 PXP AXP Source and executable for finding all objects in your scene that have an AXP assigned. Based on \ipas4\examples\pxp\axpset\axpset.c. by: jonas
#186847From: mike haneyAug 23, 1995 1:03 PM
Well, I don't think that's the problem… to cite a recent example: I rendered frame 0-250 to the Net Queue… then immediately sent 250-500 to the Net Queue, followed by 501-750 the results were interesting… some of the object that skinned fine on the first segment were not skinned in the second, but were in the third… different combinations of objects would selectively skin correctly (or incorrectly) from one segement to the next… no setting no settings were changed at all between segments… this is bizarre and the clock is ticking…
#186856From: Jonas Ruikis [ADESK]Aug 23, 1995 2:11 PM
Hi Mike, << this is bizarre and the clock is ticking…>> Have you downloaded fndaxp.zip and verified that indeed only the parent slice object has skin_i assigned and not other slices in the hierarchy? jonas[adesk]
#187315From: mike haneyAug 25, 1995 6:17 PM
I'm about to download it right now! I'll let you know if it helps… I can't understand why it would skin ok in one round and literally one minute later NOT skin… or why it would skin fine and then stop skinning the next time it's rendered… I'll give FNDAXP a shot… at this point I'll try anything… thanks again…….. exit