CompuServe Thread

Field Rendering

1 messages in this thread
#72652From: jeff brownJan 20, 1994 5:34 PM
TO: 76046,1756 Blaq- I've done a couple of jobs that HAD to go to field rendering (the hard way- twice the render time & AREXX "re-interlacing") because of the motion design. If you have seen any 30 FPS animation with horizontal motion where the left-to-right travel time is about 2-4 seconds, you'll notice some really obvious "strobing" around the left and/or right of the moving object. At 60 FieldsPS, the motion is completely smooth. And from what I've seen in some comparisons I've done, field rendering will make any animation look crisper and have more depth. That's why IMAX films run at 60 FPS (at least I think they do.) When 3.0 comes out, try it, you'll like it. It's much more than a "subliminal" improvement. BTW, Rick is right: play a field-rendered animation at half-speed, and you'll be seeing 30 unique images per second, as opposed to 15 images each shown twice. The resolution in either case would be the same- an NTSC field will always have the same # of scanlines– it's the law! And re: the clients– I would suggest giving them a low res test (I do loRes scanline at 10 Frames per sec.) to have them 'sign off' on. If they still need 3 versions, well, do what you have to keep them happy, I guess. (Jeff)