Jack,
From what I gathered at SIG, in MAX, instead of using morph targets, you simply
click on the animate button and adjust your geometry to do what you want at
that specific key. However, if you wish to work with a .3DS file which used
morph targets, will there be some way in which MAX can recall the morph targets
from the .3DS file and utilize these?
Thanks,
Andrew Sinagra
Digital Art & Motion
I can see that I'm getting buried in details in this thread — and could go on
forever. Let me just say that we'll be supporting morphing in addition to the
animated parameters we showed. I'd like to tell you everything, but we still
have a product to ship.
– J