CompuServe Thread

#Rendering Programs?

3 messages in this thread
#186645From: Andrew SinagraAug 22, 1995 5:46 PM
Jack, From what I gathered at SIG, in MAX, instead of using morph targets, you simply click on the animate button and adjust your geometry to do what you want at that specific key. However, if you wish to work with a .3DS file which used morph targets, will there be some way in which MAX can recall the morph targets from the .3DS file and utilize these? Thanks, Andrew Sinagra Digital Art & Motion
#186669From: Yost GroupAug 22, 1995 7:54 PM
I can see that I'm getting buried in details in this thread — and could go on forever. Let me just say that we'll be supporting morphing in addition to the animated parameters we showed. I'd like to tell you everything, but we still have a product to ship. – J
#186803From: Andrew SinagraAug 23, 1995 10:56 AM
Thanks for the info, and I'll be ready and waiting. Andrew Sinagra Digital Art & Motion