CompuServe Thread

#Crisp VS Mushy

22 messages in this thread
#11501From: kevin kodamaAug 27, 1989 11:35 PM
Dear Rick – Thanks for the update info, I can't wait ! Some problems to report – Often I will go into Pick Faces mode, or Pick point mode, and be unable to escape without leaving the cell and re-entering. Also, I am trying to shoot interiors of boxes, i.e. inside a room with lightsources and such. The scanlines work fine, but raytraces leave out the walls, or just paint objects a uniform grey color. Strange, eh ? i have seen some interiors done with turbo, ( a beautiful one with paintings on the walls and such, so I know it CAN be done, any hints ? kevin the architect
#11516From: Stan Kalisher (Impulse)Aug 28, 1989 7:27 PM
Kevin, I'd need to know a little more detail about what you're doing. Better yet, if you can upload a cell with the offending object(s) and a script file, I'll see if I can re-create your problems. When exiting the pick modes, are you trying to return to object mode? I seem to recall having a similar problem after trying something that is not valid in whatever the current mode is. Selecting Undo (Rt. Amiga-U) usually will drop you back into Group mode. –Rick
#11562From: kevin kodamaAug 30, 1989 12:27 AM
Dear Rick – thanks for the tip (re:Undo to return to groupmode) Another suggestion (I know, you can't wait to hear it :-)) Why are erase (Amiga E) and wireframe view (Amiga W) next to each other, besides the Mnemonic reason of E and W on the keyboard ??? I have inadvertently erased my work dozens of times because of the Right-Amiga – W stretch (one handed of course !) thank god for the Undo key ! And why only R-Amiga ? We leftys like to work with one hand on the mouse, and one on the keyboard – having the option to use either key (a la Mac extended keyboard) would be a real plus…then again, why am I complaining- you guys have done more for keyboard entry types (as well as mouse users) than most.. Sorry, criticisms retracted 😀 (except for that darn erase thing… Kevin
#11592From: Stan Kalisher (Impulse)Aug 31, 1989 7:44 AM
Kevin–I have never inadvertantly erased a cell. It must be that your fingers are too short. 🙂 –Rick
#11659From: kevin kodamaSep 1, 1989 9:37 PM
Dear Rick – you are right, maybe that right Amiga W is juuuust a bit to far,so how about activating the LEFT Amiga key for us "little guys":-) I am not a programmer, but perhaps you can enlighten me. why is is that no Amiga solid modeler (that I know) allows for both shading and SHADOWING in paint or scanline mode ? I can understand reflections and refractions, but a couple of Mac programs I have seen allow for shadow casting at pretty quick calculation rates. I would prefere a simpler rendering effect (a la videoscape or Caligari)if I could get the shading and shadowing effects. I have been having a hard time with unwanted gradations of color on flat surfaces ( for instance, a wall ) Since the Amiga, even in HAM, can only show 16 shades of a color, I end up either with heavily banded colors (blending at 5 or so) or unattractive "splotches" with blending up. I understand a Frame Buffer will alleviate this problem. (my brother finally saw the Impulse VD1 in action at a computer store the other day, and was very impressed, especially with the resolution and detail visible in a mirrored sphere. I can't wait to see it !) I am trying to use Turbo to render interior spaces for an architectural project,but can't seem to get a clear picture. Any hints ? thanks in advance- kevin
#11663From: Stan Kalisher (Impulse)Sep 1, 1989 11:21 PM
If you want to have objects with a flat color, you can always make them bright, which will give them no shading at all. I'm not a programmer either, so I can't tell you about the shading in scanline mode. I'll pass along your suggestion to activate the Left-Amiga key. –Rick
#11714From: kevin kodamaSep 4, 1989 1:36 AM
dear rick – I tried using bright as a setting, you are right, a solid wall! thanks ! However, it is not only not shadowed, but nothing casts a shadow ON it, right ? Hmmm. well, it does work…
#11720From: Stan Kalisher (Impulse)Sep 4, 1989 10:10 AM
Unfortunately, Kevin, you're correct. If you can afford a frame buffer for your renderings (assuming you're not animating or can afford to single frame record), the color variations on a shaded flat surface will appear more natural. Unfortunately, with the limits of HAM, you are left with those ugly color striations. Oh yes, another thing that you might try is to make the object about half-way specular and very soft. This spreads the light more evenly over its surface. Hardness makes the specular spot very small. –Rick
#11783From: John PendergrassSep 5, 1989 11:07 PM
Kevin, again assuming you are NOT animating, you could always TOUCH UP your image in DigiPaint, etc… HAM can give pretty good shading, but you've got to tweak it. –jp–
#11864From: kevin kodamaSep 8, 1989 1:07 AM
Dear John – I do tend to neglect the "after" touchups, which could doubtless aid in my quest for a clean image. However, I still only have Digipaint I and Photon I, and have been too busy to upgrade. I did play a bit with digipaint III, and was very impressed.
#11880From: John PendergrassSep 8, 1989 9:36 PM
Kevin, there is something 'pure' about a completely correct Silver image, etc… I often wonder if the time I take to tweak my image just right is worth it, when I could take an 'almost' correct image, go into Digipaint, and make it better. But then I couldn't say, "created with Silver", could I?? oh well.. still in search for the perfect image –jp–
#11903From: Stan Kalisher (Impulse)Sep 9, 1989 4:23 PM
Kevin, don't forget Diamond. It works great with RGBN files, any resolution and it'll only cost $30, I think. –Rick
#11863From: kevin kodamaSep 8, 1989 1:04 AM
Dear Rick – thanks for the suggestion- I 'll give it a try. BTW, despite my various "grumblings" I still have the greatest respect for Turbo-limitations and all. I have finally started to seriously learn GDS, a solid modeling program on the DECs at school- written by McDonnell douglas, and probably costing a small fortune…It is a very powerful system, with boolean operations,fast rendering,etc..but. what struck me most was the similarity with Turbo, in terms of usage and how things went together-I am thankful for my experiences with Turbo, it made learning in the GDS environment MUCH easier (not to brag, ahem.. but I jammed out the tutorial lab in about an hour – (three simple building forms) and was generating "late evening"sun angles, material as signing,etc…while the rest of the class was still trying to figure out what that three armed axis was doing in the workspace..the Story command (with extrude) and Sweep and Spin also work the same in both programs, at least conceptually. Thanks for the 3D introin my own living room !
#11905From: Stan Kalisher (Impulse)Sep 9, 1989 4:29 PM
Kevin, you touched on one of the things which is so remarkable about the Amiga. Whether or not any of us intend to do professional 3D, this computer has enabled us to go so much further than ever dreamed possible at home. The Amiga and Turbo Silver may not be where we end up, but we are really far ahead of the game for having learned how to use them. –Rick
#11950From: kevin kodamaSep 13, 1989 1:59 AM
Dear Rick- indeed, ray tracing at home ! who would ever guess ? I don't use the Amiga in a professional (or in any) real capacity ..yet…but while others play video games,or whatever, I sit around and render three dimensional scenes of what have you. And that in itself is a joy. I DO hope to use Turbo (or the next big thing) someday for "real" world business, but that is besides the point, I enjoy what I am doing NOW. kevin
#11890From: Duane EddingfieldSep 9, 1989 2:39 AM
Couldn't help but butt in here, but the mention of frame buffer grabbed me. I just got my Mimetics installed in my A2500 but the image fills the screen vertically but is only about 1/3 of screen width. I have TS-SV set to HAM, OVERSCAN, 24-bit and the framebuffer set to 746×482. I would also like to hear comments from anyone else out there that has a framebuffer of any sort. I am not that impressed with the Mimetics yet… boy does it have dot crawl. I am using the A2080 for disply out of convenience and because it has a comb filter of sorts. We got horrible results from Sculpt 4D but I think part of the problem is learning how to chose colors etc. for best performance. Anyone else using one that has suggestions??
#11906From: Stan Kalisher (Impulse)Sep 9, 1989 4:33 PM
Duane, you can't use HAM with an image meant for a frame buffer. HAM is only available in 320-pixel width screens. An overscan buffer has over 700-pixel resolution. Choose Hi-Res, Overscan20, Interlace and 24-bit with Silver. –Rick P.S. I've never used the Mimetics buffer; please fill me in on how it works out for you.
#11918From: Mike BerroSep 10, 1989 5:07 PM
Duane, You probably paid less for the Mimetics frame buffer than for a decent RGB encoder. You can't expect excellent NTSC output. Look into the ImageLink system that allows you to plug a Targa into a 2000 and have images rendered directly into it. This system not-so-coincidentally works with my single-frame recording software (Transport Controller). ImageLink is at (201) 223-5999. —Mike/MicroIllusions
#11925From: John PendergrassSep 11, 1989 7:58 PM
Mike, I always seem to be asking you this… could you better describe the ImageLink system? Frankly, I don't know anything about it, but I've been researching better AMiga video for a year now, and want to stay informed! thanks.. –jp–
#11939From: Duane EddingfieldSep 12, 1989 6:57 PM
Actually we have looked at a Vista board (Targa clone) using the ImageLink, which did show bad dot crawl in NTSC mode with high contrast images. BTW, I did not notice that the Transport Controller worked with ImageLink… thanks for pointing it out.
#12164From: John KellySep 25, 1989 9:19 AM
I have an interest in arch. simulation and solicit input from draughtsmen and architects. What's your specific app. and what do you hope to achieve? J.K.
#12187From: kevin kodamaSep 26, 1989 2:27 AM
Dear john – well, i mostly use a Mac II for my architectural work, although I am presently fooling around with GDS, McDonnell Douglas CAD program on a DEC. I also am familiar with the MSDOS stuff, like Autocad. I haven't seen or used any Amiga CAD program which even comes close to anything on other platforms, reviews not withstanding. I'm sorry, but if I read another review about how well Amiga CAD matches up with Autocad…:-( 🙂 Fact is, the Amiga is waaaay behind in professional CAD solutions…But there are alot of said solutions already out there and established… What I am looking for is not an "electronic" drafting board for finished work, but rather a '3D sketch pad" of sorts, for design development and schematics. I want to be able to quickly and easily run through several massing schemes for a building, take various perspective views, with shadows and shading… I want a tool that could act as a front end for the various existing CAD programs..To design and visualize in three dimensions, and then send the output to AutoCAD or Claris CAD for cleaning up and final output. A lot of programs can help one be a better draftsman what we need are more tools for better design. I also would like to be able to model interior spaces, with ambient lighting and textures, similar to what Silver offers. I have seen examples of Radiosity(as opposed to Raytracing) which really capture what a room looks like with soft multidirectional lighting. With such a tool we architects can test out color, texture, and lighting of a space, as well as design 'Quality" spaces for better environments…are you sorry you asked ? :^) anyways, those are two possible and necessary applications, on opposite ends of the spectrum…Actually, the first program on the Amiga market which offers either: 1.Radiosity 2.Boolean operations gets my money, no questions asked…(hope its Impulse ! :-))