CompuServe Thread

#Crisp VS Mushy

19 messages in this thread
#11502From: kevin kodamaAug 27, 1989 11:39 PM
Dear Bob – the story command does somewhat cover 'tweening, although not as easily as I would like 🙂 However, thank you for bringing it up, since I just started using story to extrude stuff, IT WORKS GREAT ! I can draw the outline of a cornice line for a wall, draw a path which defines the outer perimeter of a building, and attach the cornice outline to the path, extrude by story, and Voila !, instant building facade ! I saw this done at school on a DEC running Gand then came home and gave it a whirl on my lowly AMIGA, great fun.Now, if only I could punch in some doors and windows….(rev. 4, please ?) Kevin
#11517From: Stan Kalisher (Impulse)Aug 28, 1989 7:30 PM
Impulse assures me they're working on this feature and whole lot more for 4.0 due early next year (I hope).–Rick
#11523From: Don ZeikelAug 28, 1989 9:45 PM
Kevin, I recently got a program called Digiworks 3D (by Access Technologies) that creates 3d shapes from IFF images, and imports directly to Silver or Sculpt. With it, you can create your walls with windows and doors, and then extrude them with Story, if you don't extrude them in the Digiworks program. It's a really fine utility for use with Silver; sort of like creating 3D Silver stencils. I've been sort of on an extruding frenzy at work, where I use Silver for logos and commercials, since getting the Digiworks. Don
#11532From: Stan Kalisher (Impulse)Aug 29, 1989 5:58 AM
Don, if you have TurboSV, you can turn the grid function on, draw your walls, etc. in line mode and extrude the whole thing with the mold command. –Rick (Don't you wish Digiworks had a zoom function?) 🙂
#11550From: Don ZeikelAug 29, 1989 8:32 PM
Rick, Yep…a zoom function, a different color for points that are only connected to one edge, and more accuracy on the initial drawing. In fact, the ideal combination might be Digiworks and Interfont Designer tools (I know…different companies; it'll never happen). But, till something better comes along, it's one heck of a utility for Silver.
#11553From: Stan Kalisher (Impulse)Aug 29, 1989 10:01 PM
Agreed.
#11551From: Don ZeikelAug 29, 1989 8:37 PM
Rick, By the way, let me put my two cents in on the "crisp vs mushy" controversy that started this thread. Silver may tend to look softer in part because: 1) Silver defaults to smooth. Sculpt defaults to facets. 2) Silver defaults to anti-aliasing on. Sculpt defaults to it off. 3) Sculpt pictures are often looked at first in paint or sketch modes, which have no anti-aliasing or softening of the picture. Silver's "lowest end" mode (solid modeling) has antialiasing and smoothing. As you can see, much of the situation can be reversed by changing the settings.
#11554From: Stan Kalisher (Impulse)Aug 29, 1989 10:04 PM
Don, it goes beyond that. It really is the way that Sculpt interprets lights. In Silver, you have a lot (almost too much) flexibility with lamps or suns, shaded or bright, etc. All Sculpt lights are exactly the same intensity and all cast shadows. If you look at most Sculpt images, the lighting is very harsh and the specular spots very intense. Silver's renderer is much softer (how's that for a non-technical description? YUCK!). –Rick
#11558From: Karl SparklinAug 29, 1989 11:00 PM
That's precisely why I bought TS instead. I don't LIKE Sculpt's output. Strange freckles between hard edges. Blechh.
#11573From: John PendergrassAug 30, 1989 5:24 PM
Actually Rick, Sculpt lights are NOT all the same intensity. One can have different values for light (and colors too) just like Silver. Sculpt will NOT, however, let you set the 'sun` vs. `lamp' parameter, if that is what you mean. This feature is invaluable in the great lighting one can tweak out of Silver. One can get nice lighting effects out of Sculpt, but the difficulty (as well as rendering time) are costly.
#11593From: Stan Kalisher (Impulse)Aug 31, 1989 7:45 AM
How do you set the intensity of a Sculpt light? –Rick
#11629From: John PendergrassSep 1, 1989 12:19 AM
Rick, first you set the lamp. Then choose EDIT MODIFY LAMPS. You get a requestor that lets you choose intensity, color, or blending. You can set all lamps at once, or just the indicated lamp. As you mentioned, however, Silver lets you set the brightness 'fall-off' by specifying 'sun' or 'lamp'… can't do that with Sculpt. –jp–
#11664From: Stan Kalisher (Impulse)Sep 1, 1989 11:23 PM
Thanks, jp. I've primarily used Sculpt for its text input feature. Then I render in hi-res, so lighting isn't critical either. The other nice thing about the lights in Silver is that you can select whether or not they will cast shadows, which can significantly slow down trace times.
#11668From: John PendergrassSep 2, 1989 12:40 AM
re you comment that Silver lights can cast shawdows… what do you mean? Are you refering to the SOLID MODEL mode? (which doesn't cast shawdows), or is there a way in full trace to turn shadows off? (Sculpt SCANLINE render will not cast shadows or do reflections, and is pretty darn fast too..) –jp–
#11672From: Stan Kalisher (Impulse)Sep 2, 1989 8:52 AM
In a full trace, if a lamp is set to bright, it will not cast shadows. If you set the same lamp to shaded, it will cast shadows and rendering time will be lengthened somewhat. Ditto for suns. Solid model doesn't take either setting into account. –Rick
#11563From: kevin kodamaAug 30, 1989 12:32 AM
Dear Don – Thanks for the suggestion ! In fact I do have Digiworks, and agree that what you describe is indeed possible, I have used this method on occasion – However, I still can't get adept enough at using the Silver editor to put the walls together cleanly and accurately, not to mention roofs, floors, etc. Actually, Caligari looks to have potential for architectural use, IF the rumored "radiosity" feature is added. Architects have more use for 'radiosity' type renderings than raytracing, I believe.
#11594From: Stan Kalisher (Impulse)Aug 31, 1989 7:48 AM
Kevin, Mike Halvorson from Impulse told me that they considered adding true radiosity to Silver and figured that renderings would take more than a week on most machines. Caligari doesn't offer smooth shading in any of its modules (consumer or pro). There is a new ($3495) version called Broadcast Renderer which requires the Targa 16, 24 or 32 and a bridgeboard. This might be the version you've heard about, but I doubt it will have radiosity. –Rick
#11660From: kevin kodamaSep 1, 1989 9:45 PM
Dear Rick- Thanks for the info on radiosity ( and thanks, Mike H ! ) I don't want to wait weeks for a rendering, if I did, I would still be using *another* raytracing product 😉 As for Caligari, I assume the radiosity feature is a RSN item. back to radiosity-although the inital calculations would take longer, I think once your scene is rendered, you are able to move around your eye position about the scene, i.e. a rendered building, without having to recalculate the light beams, where as ray tracing depends on the viewers position to calculate the light coming from a light source, off an object, and back to the viewer. I know this is not a very tech explanation,but the point is that for some things, radiosity may in the end be *faster* than raytracing, esp. for animation,walkthrus, etc. Any REAL techies please correct my simplistic ramblings 🙂 Kevin
#11525From: Don ZeikelAug 28, 1989 10:49 PM
Adding to the above reply, I should clarify that, if you extrude an object with a window, the window will extrude, too. However, you can then delete the points that form the window extrusion. The main thing is, it makes creating odd-shaped object or objects with holes in them very easy.