CompuServe Thread

ANIMATIONS/HDRIVE

6 messages in this thread
#12070From: mike costelloSep 20, 1989 8:47 PM
Rick, I've got a couple of questions. I've always wondered why after frames have been generated, why you had to go back and MAKE SCENE since the frames were already generated. Is this because they use the technique of loading the first frame and then only the changes on the consecutive frames? 2) When TS wrote the software, why did they require the animation be loaded into ram first, instead of continuously loading from disk/harddrive? Is the thought that loading from a drive is to slow for the animation? 3) Have you noticed the october issue of AMIGA +. In it they talk about a utility to play animations off of a disk or harddrive. Advantages/disadvantages? So long for now – Mike Costello
#12089From: John PendergrassSep 21, 1989 5:43 PM
Mike, (hope Rick doend me butting in…) 1) the MAKE SCENE is the compression stage of the anim process. You could always stop before MAKE SCENE, but you would have a bunch of still images, each taking up its own memory. The make scene creates the .ANI files, which are compressed considerably from the originals (very similar to the difference tween individual images and a compressed ANIM file in other programs)… So.. the MAKE SCENE is to your advantage; you can do a compressed ANI if you want, or just use the uncompressed images in another animation program (ie. PFX, MakeANIM, etc); it is your choice. 2) I suspect that the reason IMPULSE d't do the disk based anim is twofold, a) time to load from disk, b) they didn't think of it. 😉 3) I have looked at the DISKAnim player in the mag, and it works, (sometimes)… the author is Andy Thut, who is responsible for most of PageFlipper PFX, and who knows his stuff. I have found several random-type crashes when testing it so far, don't know if it is my machine/utilities (which don't cause other problems) or if it has problems. I suspect that since it runs under his new ARexx-compatible semi-OS, that it might be the program. Still, generally I have found it to work, and it is welcome! ttfn –jp–
#12099From: Stan Kalisher (Impulse)Sep 21, 1989 9:09 PM
Couldn't have put it better, myself. Playback from harddisk will be a part of new products. The problem with this is that it all depends on the speed of individual hard drives. A Quantum's no problem, but watch out on a Seagate.
#12102From: Don ZeikelSep 21, 1989 11:11 PM
In Turbo's SV version you have the option of creating an ANIM-compatible compression instead of the Silver version. I have used it with Dpaint_III. The Silver version of compression, however, gives you FAR more control of the animation; it's just not compatible with anything.
#12116From: John PendergrassSep 22, 1989 6:18 PM
I had forgotton about the ANIM-style compression. (suppose it's because I virtually always just save individual frames, for transporability; Now that you have reminded me, it MIGHT be faster to just do an ANIM-stype compression, and then decompress it (using any number of utilities) than to VIEW RGBN/SAVE IFF for each image?? thanks for the reminder. –jp–
#12135From: Stan Kalisher (Impulse)Sep 23, 1989 1:58 PM
Actually, jp, you can't get around the save RGBN step. To create an ANIM, you must create the individual stills, select everything and then MAKE ANIM. You still have all those RBBN files to mess with. –Rick