ANIMATIONS/HDRIVE
6 messages in this thread
Rick, I've got a couple of questions. I've always wondered why after
frames have been generated, why you had to go back and MAKE SCENE since
the frames were already generated. Is this because they use the technique
of loading the first frame and then only the changes on the consecutive
frames? 2) When TS wrote the software, why did they require the animation
be loaded into ram first, instead of continuously loading from
disk/harddrive? Is the thought that loading from a drive is to slow for the
animation? 3) Have you noticed the october issue of AMIGA +. In it they
talk about a utility to play animations off of a disk or harddrive.
Advantages/disadvantages? So long for now – Mike Costello
Mike, (hope Rick doend me butting in…) 1) the MAKE SCENE is the
compression stage of the anim process. You could always stop before MAKE
SCENE, but you would have a bunch of still images, each taking up its own
memory. The make scene creates the .ANI files, which are compressed
considerably from the originals (very similar to the difference tween
individual images and a compressed ANIM file in other programs)… So.. the
MAKE SCENE is to your advantage; you can do a compressed ANI if you want,
or just use the uncompressed images in another animation program (ie. PFX,
MakeANIM, etc); it is your choice. 2) I suspect that the reason IMPULSE
d't do the disk based anim is twofold, a) time to load from disk, b) they
didn't think of it. 😉 3) I have looked at the DISKAnim player in the
mag, and it works, (sometimes)… the author is Andy Thut, who is
responsible for most of PageFlipper PFX, and who knows his stuff. I have
found several random-type crashes when testing it so far, don't know if it
is my machine/utilities (which don't cause other problems) or if it has
problems. I suspect that since it runs under his new ARexx-compatible
semi-OS, that it might be the program. Still, generally I have found it to
work, and it is welcome! ttfn –jp–
Couldn't have put it better, myself. Playback from harddisk will be a part
of new products. The problem with this is that it all depends on the speed
of individual hard drives. A Quantum's no problem, but watch out on a
Seagate.
In Turbo's SV version you have the option of creating an ANIM-compatible
compression instead of the Silver version. I have used it with Dpaint_III.
The Silver version of compression, however, gives you FAR more control of
the animation; it's just not compatible with anything.
I had forgotton about the ANIM-style compression. (suppose it's because I
virtually always just save individual frames, for transporability; Now that
you have reminded me, it MIGHT be faster to just do an ANIM-stype
compression, and then decompress it (using any number of utilities) than to
VIEW RGBN/SAVE IFF for each image?? thanks for the reminder. –jp–
Actually, jp, you can't get around the save RGBN step. To create an ANIM,
you must create the individual stills, select everything and then MAKE
ANIM. You still have all those RBBN files to mess with. –Rick