CompuServe Thread

#Loom Rave Review

11 messages in this thread
#504From: Thomas HoladaySep 19, 1990 9:56 PM
_Loom_, by Brian Moriarty, published by Lucasfilm, is a wonderful, wonderful family entertainment. My eight- and six-year-old children and I started at 7:00 tonight and enjoyed ourselves for the next three hours (tomorrow's a school holiday). The first half hour we listened to the dramatic narrative (as instructed), and then began role-playing Bobbin. Bobbin's a 17-year-old youth-of-mysterious-origins-with-a-mission, so I don't expect anything surprising in the way of plot twists. The world-view (a country ruled by jealous, competing craft guilds) is a bit old for the kids and a bit young for me, but it makes it easier for Moriarty to develop distinctive secondary characters. Bobbin blunders along, accomplishing his mission despite himself, in the way of a Grimm "dumblingsmarchen" (How Hans the Clod Fell Down the Stairs and Went On to Become a King). Bobbin works magic by playing four-note tunes. We're playing in "expert" mode so we must learn the tunes by sounding them out, so see, it's not just fun, it's ear training. Yes, there's a dragon, and yes, Bobbin defeats the dragon by wit rather than blamblam. I hope there's another twelve hours in there! THol() { cout << "Sir, I exist." ;}
#545From: Steve Bennett/SYSOPSep 20, 1990 7:42 PM
Loom is indeed a wonderful game. Alas, it's main drawback is that it's too short. (By your words, I'd say you're halfway done…) I finished it in the standard mode in about 5 hours, including playing the tape. I ran through it again in expert mode the next day in about 3 hours. However, I'm extremely experienced in adventure games and the like. For the novice, Loom is superb and then some, and should provide quite a fun time experimenting. And while I don't have any direct experience with kids, I know a couple of people who are slowly playing the game with *their* kids, who absolutely love it. And as Thomas said, it's mostly non-violent. (Expert mode *does* contain a very short bit of violence, which you might want to preview before encountering it with the younger kids, though, IMHO…) One final comment… If you're tone deaf, you might want to skip this. The endgame in particular could cause you problems… –>Steve Bennett
#601From: Steve PietrowiczSep 22, 1990 9:52 AM
I bought Loom a week or so ago, and I finished it in about 4-5 hours too. I was pretty disappointed with the game length, but what's there in the game was really great! I still haven't gone back and finished the expert mode yet. I can't wait for CD-ROM games that come on fully loaded CD disks! 🙂 Steve
#690From: Steve Bennett/SYSOPSep 23, 1990 4:27 PM
I've just replayed Loom again (now I've played it in all three modes) and it's still enjoyable, although I am a bit annoyed at how much of an IBM port it is… They don't seem to take advantage of any Amiga features in the game, and this results in slower animation than we're used to having, as well as the annoying breaks in the music as a scene changes. If it had been designed solely for the Amiga in the first place, it could have been a MUCH smoother presentation, IMHO. Ah well. (And *still* nobody has added a MIDI driver… Come on guys!) –>Steve Bennett
#716From: Thomas HoladaySep 23, 1990 9:05 PM
I'm about to try Loom running from RAM disk. I'm hoping that smooths over the nastier breaks-for-disk-load (such as right in the middle of the climax). It's _still_ a fine game. THol() { cout << "Sir, I exist." ;}
#718From: Steve Bennett/SYSOPSep 23, 1990 9:35 PM
Alas, RAM disk doesn't help. I played it mostly that way. –>Steve Bennett
#600From: BArry CooperSep 22, 1990 6:49 AM
How much text input is there in Loom? Could a seven-year-old play by himself? How "intuitive" is the game for kids? Thanks. Barry C.
#603From: Steve PietrowiczSep 22, 1990 10:25 AM
The only text input in the game when you want to save a game and type the name. I think a seven-year-old could handle the game. There are a few violent scenes, though. Just so you know, the game has a form of copy protection. You have to use a red filter to look in a "book of patterns" and then click on some musical notes before you can start the game. Steve
#648From: BArry CooperSep 22, 1990 10:52 PM
Thanks for tips on Looms, guys. Seems like the perfect father-son game to me. Right now we're wading through Conquests of Camelot, one of the Sierra title. It is great stuff, with outstanding graphics, a nice soundtrack and many fantasy-filled, humorous moments. It comes highly reccomended, at least, we like it a lot. Looks like wwe will be adding Loom to the list once we finish Camelot and then turn to Hero's Quest and then take care of Lucasfilm's Indiana Jones. Hmmm, could be Christmas before we get to Looms.
#618From: Thomas HoladaySep 22, 1990 3:50 PM
There is no text input in Loom. A seven-year-old would not be able to play by himself unless he was good at record-keeping, though. When you learn something, you need to write it down, and then be able to look it up when you need it later. THol() { cout << "Sir, I exist." ;}
#649From: BArry CooperSep 22, 1990 10:53 PM
Thanks, Tom, for Looms info. I'm going to add this one to our father-son Christmas list.