CompuServe Thread

#Now DISINT.AXP fails!

4 messages in this thread
#56251From: Marion K. MarksSep 4, 1993 5:47 PM
HELP!!! Now DISINTEGRATE isn't working right, either!! Oh, it goes through all the motions, just like VARY.SXP did, but no go. I've used it many a time successfully. But now, it won't move the particles. No matter what my settings are for Initial Velocity, Velocity Falloff, Deceleration, Gravity, Blast Center position, and the size of the bounding box relative to the object, the particles only SHRINK. They don't move AT ALL!! We're up against a deadline here! HELP!!! Running DOS 6 with QEMM 7 on a LANtastic 5.0 network. But some of our machines have a different version of DOS or QEMM, and it still happens on those machines as well!
#56260From: Yost GroupSep 4, 1993 8:15 PM
It's probably something silly, like not selecting boxed object or not making the initial velocity high enough… or even not making the box around the boxed object large enough (that controls the overall amount of the blast's "charge"). Try that, and if it still doesn't work for you, I might have time to look at it for a minute this evening to tell you what you're doing wrong (you sound pretty desperate). – G
#56355From: Marion K. MarksSep 6, 1993 9:35 AM
I DID try all of that. My boss doesn't like big CompuServe bills, so I spent HOURS trying EVERYTHING _before_ I posted here. I've had Boxed Object selected from the very beginning (I do know the difference), and had Initial Velocity set to 100, Falloff set to 0, Deceleration set to 0, Gravity set to 1, Bounce to 10, Start Frame to 150, Unite to 0, Hold to 0, End to 150 (the total animation is 300 frames, and I wanted Disintegrate to take place over the second half), etc. The Box is twice the linear size of the Object in all three dimensions. I changed ALL of those parameters in all possible combinations over the five HOURS I spent Saturday (which was supposed to be a day off for me) trying to get it to work. But even with zero velocity, the Gravity setting _alone_ should have caused the particles to FALL. They didn't even do THAT!! They just HUNG there in the air and SHRANK!! They didn't even WOBBLE despite a non-zero Min. Chaos setting! HEEEELLLLLPPPP!!!!
#56361From: Yost GroupSep 6, 1993 10:48 AM
I'm sure it's something you're doing wrong, but the only way for me to tell you exactly what it is is for you to send it to me. Zip it up with a short text file explaining exactly what you want it to do and I'll fix it up for you and send it back today. What the heck… it's labor day! – G PS: Email the zip file to my ID# via Compuserve email.