3DS Anatomy
5 messages in this thread
Hi, didn't catch your name but I downloaded your MEDULA file.
I'd like to know more about your work in the interactive reference area.
I'm just getting started with some similar work, rendering and animating spinal
segments. How do you make these animations or pictures interactive?
Ed Owens
I am currently in the final process of establishing a distribution channel with
University of Washington to get the product to market. I am currently using
version 5.1 of IconAuthor for the interactive component. The product is
directed towards the medical or allied health professional due to its technical
nature. If you have any other questions I would be more than happy to answer
them. Samuel Coor
Nice to meet you, Sam. Tell me more about IconAuthor, where can I get more
info about the product.
I've read on Internet about projects at U of W in generating digitized human
anatomy. What group are you with? Are you buying the models or building them?
In my work, I originally tried building a skeletal model, then found out that
it was already available from Viewpoint DataLabs. We're purchasing the
cervical spine and skull now. It'd be nice to have some grey (or white) matter
to insert into the skeleton.
So long,
Ed Owens
In order to get info on icon author use go aimtech. Ben Kopf is the tech
support person. He is very informative and helpful. They allow you to use the
software for 30 days as a trial. In terms of who I am affiliated with I have my
own corporation that is putting together neuroanatomy interactive multimedia.
In terms of digitized skelatins I reviewed viewpoints and even though they have
a superb product it does not meet all of my needs in terms of anatomical
accuracy and am currently in the process of having a skeleton digitized in a
different manner. In terms of the grey matter and the actual process of the
spinal cord it was a multi discipline project. I used a number of excellent
modelers from this forum including Greg Kammer, David West, and myself. I am
sure Greg and Dave would be happy to discuss modeling with you. I am not
involved with contract work personally. Both of the above mentioned are
extremely knowledgeable for people that are not directly medically trained.
Also Chris Thomas did a very difficult and precise model of a lumbar vertebrae
that has been the most anatomically accurate to date. If you have any more
specific questions I would be more than happy to discuss it with you over
personal e-mail. Or you can reach me at my office at 206-438-2727.