#3DS/DXF to LightWave 3.0
12 messages in this thread
My friend is sure that 3DS is better than the toaster ever will be.
He just got it and it comes with a multitude of sample scenes,
objects and textures. He was able to create some pretty neat stuff
really fast. I was able to show him the excellent quality of the
toaster renders, but he laughed and said, that I could not even
produce a decent human figure. (3DS comes with one!). He gave me the
.DXF formatted human figure, and I loaded it into layout. His
chuckles still haunt me. The import from .DXF seemed poor at the
very best. I seem to have lost most of the polys that make up the
surfaces and only got some lines that sort of look human like. Many
of the lines originate at 0,0,0 and cause a major mess-up. Any help
from the pros putting my friend in his correct place (worshipping the
toaster God!) would be cool.
Try using Syndesis Interchange Plus to do the Conversion of the Human.DXF
BTW that object may very well be on the Syndesis 3DROM as there are
SEVERAL Very good Humanoid Figures on it.
My friend was just giving me a hard time. I have had a toaster for about a
month now, so my abilities are still quite limited (Exclusivly 3D). We have
each worked with computer graphics for over 10 years and contrary to what I may
have over-stated, he is a nice guy and we are good friends. He got 3DS a few
days ago and we each kinda like fighting to out do the other. I am disapointed
that the toaster does not come with more sample data (Scenes, objects,
textures, bitmaps…).
We are both long time PC lovers and I recently jumped ship to join the Amiga
world. The truth is, we both know that we each have the correct tool for our
needs. He needs stills to integrate into PC software and I need animations for
industrial video.
TIO is supposed to read ACAD .DXF files. I got our company logo that way and
it worked great (2D logo). Now, I try a more complex object (Human Figure) and
blammo, it barely comes close to working.
Can anyone tell me the limits to TIO? I tried to just import the head of the
human figure and that did not help. It does not seem to be the number of polys
that limit TIO, so what is it? Is there anything I can do in ACAD that would
help TIO to import better?
Mike
There's several permutations of the DXF format. Guess the TIO didn't like
that particualr version.
He doesn't sound like a very good friend if he ridicules your abilities
like that. Anybody who behaves like that sounds like an insecure
individual. Secure people don't feel they have to put someone else down if
they feel somehow threatened.
You should talk to Syndesis about Interchange, their multi-format object
converter. It's your best alternative.
-= Vance =- Image Master
Flying high on Black Belt Systems' Imagemaster!
wouldn't you be insecure if you were using 3DS on a PC?
You bet! *8)
-= Vance =- Image Master
Flying high on Black Belt Systems' Imagemaster!
Mike,
I believe your friend is quite out of line. Why would he put you down, and
the work you _created_, by using a ready-made object as the weapon? What kind
of friend is he? And how blind can he be to not appreciate the beauty of
Lightwave 3.0 renders?
Blaq!
That was pretty impressive of your friend to use an object that comes with
his system! You should have loaded up the Urn and shown him a thing or
two.
No, wait a minute…
But seriously, ask your friend to model something of his own…
Also, ask Greg Teegarden about LW vs 3DS and see what he thinks. He is a
3DS artist who now uses LW, I'm sure he'll have some pros and cons about
the two…
JG
Well, speaking as a guy who has used both, I'd have to say that it's a
pretty close race, but I'd vote for the Toaster. My vote would have been
different say about 8 months ago, but I've watched LightWave mature into the
sophisticated peice of software that it is today and am quite impressed.
Although 3D Studio is an excellent piece of software, and has many features
that I only wish LightWave had, like a local axis system, UV mapping, lights
linked to objects, real splines, Video Post, and last but not least a Materials
Editor, the bottom line is that LightWave still models better, renders better,
faster, and with more realism than 3DS. It would be impossible to use 3DS
here on seaQuest. The sopistication 3DS's modeling program is not up to par
with LightWaves.
I'm not trying to slam 3DS here, because it's modeler does have better
splines than LightWave's, and the lofter is still pretty cool, but 3DS falls
flat when it comes to control of vertices in a model, design of the interface
and sophistication of the modeling tools compared to the Toaster. 3DS's
modeler also does not have multiple layer support, a feature in LightWave that
I often wonder how I ever did without using 3DS.
As far as animating goes, 3DS's local axis system does give certain
advantages over LightWave, and as far as I'm concerend, they are often sorley
missed. But LightWave's shortcommings in this area are more than made up by
it's ability to save out motion files, the introduction of it's motion graphs
for smoothing out keyframes, which are far superior than 3DS's Track Info
Dialoge Box. Probably the best advantage in LightWave is the Bones feature
which allows skeletal deformation of objects, or shall I say character
animation. While I understand this feature is supported in 3DS, it's only
availble via IPAS which is an extra plug-in routine one must purchase
seperately in addtion to 3DS's $3000. price tag- about six or seven hundred
dollars more than the whole Toaster, and is not nearly as interactive.
Also, LightWave's texture mapping options are more sophisticated than 3DS's.
Although I really like the mapping icons and the ability to rotate maps on an
object as well as the new Mask's which 3DS supports, I've found LightWaves
texture falloff, velocity, and world coordinates to be indespensible for the
creation of special effects here at seaQuest, and to the best of my knowledge,
3DS does not support this, although please correct me if I'm wrong. In all
fairness to 3DS however, I do have to give them credit for supporting multiple
color maps on an object, something LightWave does not do, as of yet.
LightWave also supports a full option list of Raytracing, including shadows,
reflection, and refraction, although I often wish it had 3DS's environmental
mapping option, which would eliminate the time consuming Trace Reflection
option necessary in LightWave, but as far as I know 3DS only supports Trace
Shadows at this time. LightWave also has built in Lens Flare, an "extra" with
3DS, as also fractal options, diplacement mapping, and procedural 'Ripples',
which are more sophisticated than what comes with 3DS.
One feature alone that sets LightWave apart is it's backdrop fog option as
well as the ability to create a sort of world coordinate gradient which affords
realistic horizons that behave in a real world type of fashion. As far I know
3DS supports non of these options.
I hate sound like I'm slamming 3DS, because it's been good to me and has got
me many jobs, and is repsonsible for me being at seaQuset, but if you want the
most bang for your buck, the Toaster will win out every time- and I know
because I've used both.
-GT
PS, Last but not least, the Toaster has the Screamer rendering engine on the
way, equal to 12 486 DX266's or 6 Pentiums, -i.e.. for paralell MIPS R4400's
running at 150mhz. 600 mips and 340 specMARKS!!! And for under $10,000!
Thanks for the honest info. I have also found that by simply importing .3DS
files direct, I can get at any object my 3DS friend can. My problem was that
we were converting to .DXF before import into the toaster. TIO seems to do an
OK job converting the 3DS objects. I have notices small differences between
the objects in 3DS and VT, but the differences are pretty small. I have
noticed that my friend using 3DS on a 486/66 renders much faster than the VT.
I have not gotten him to set up a apples to apples compare yet to get real
numbers. I hope that in the end we can both be happy with our choice and share
what knowledge we each derive from using our respective systems.
Mike
I am curious, what version of 3DS does you friend have, and what version of
LightWave are you running? If he is running 2.01 and not 3.0, it does not
surprise me that he renders faster- probably two to three times I would
imagine, but at a price- he is, and trust me on this, sacraficing image
quality for the benefit of speed. I currently own 3DS 2.0 and I cannot
reproduce the quality of imagery that I can at work with LightWave. You have
to remember that it is the final output- not all the neat little tools, that
gets your work noticed. You've chosen a good tool and the more proficient you
become at it I guarantee you'll have better results than your friend no matter
what version he is running. Steven Spielbergs Amblin Entertainment which
produces seaQuest did not pick the Toaster purely on cost savings alone.
-GT