CompuServe Thread

#rotating the camera

10 messages in this thread
#63603From: David HofmannSep 4, 1993 2:19 PM
…and the next one… 🙂 To algin the camera I simpla add an axis (which is automatically called track). Ok now I made a complex camera movement with 2 paths for the camera and 3 for the axis (track). Unfortunately in the final camera position the logo looks rotated anti clockwise, because the camera is rotated clockwise. How can I control the camera rotation? By it's onw path or by rotating the axis (track)? TIA -David
#63655From: Peter GreciSep 5, 1993 1:11 PM
use the Transform Editor again and the "Transfrom Axis only Button" and turn the Axis 180 Degree's or whatever till it is aligned properly so it follows the path the way you want it to.
#63796From: David HofmannSep 7, 1993 1:28 PM
Peter, what axis do I have to turn (by transform -> rotate -> axis only)? The track the small axis of the path? Hm I guess the track axis. I don't have time to try it now (have to work and earn some money), but I'll try as soon as possible. I'll be back 🙂 -David
#63809From: Peter GreciSep 7, 1993 5:12 PM
No David, you take the PARENT AXIS of the object you wish to follow that PATH and Rotate it on it's Z Axis(if you have everything setup "NORMALLY") and that should alleviate your PATH problems.
#63666From: Anthony RamirezSep 5, 1993 1:42 PM
>Ok now I made a complex camera movement with 2 paths for the camera and David, looks like you are really diving into this! I am assuming you are having the camera follow a path and align to the Track object which is following another path, right? If this is the case then the camera wouldn't bank so the last position of the camera would be level to the ground. The camera will only `Auto Bank' if you aligned to the path otherwise it will stay level to the ground. If the camera is Aligned to an object then you can alter the final rotation of the camera in the Action Alignment bar by entering the `Final Y rotation'. If you don't know what to enter, you can go into the Stage editor, last frame, and rotate the camera (local Y) until it looks right. Select Transformations (Right Amiga T) and select Alignment, the Y value is what you will enter in the Action Editors `Final Y Rotation'. I hope I didn't confuse you even more. Have you thought to buy the book, "Understanding Imagine 2.0"? I bought this book after having used Imagine for quite a while and still found it very useful. <<< Tony D. Tracer >>>
#63797From: David HofmannSep 7, 1993 1:29 PM
Tony, thanks very much for you help. You guessed right. The camera is following a path as well as the TRACK object does. I tried to use the 'final y rotation' and it worked ok for the final position, but it seems that this value comes into effect very late. I have a camera movement from frame 70 to frame 150 and it starts to rotate in the right position at frame 140 (!) or something. Maybe the problem is that I have placed my whole scene (all the objects) somewhat odd, meaning in the top view I see the front of the object and in the front view I see all object from the top. I dunno how I did this (maybe because I have one object morphing and I didn't know how it would look after the morph). OTOH there must be a way to align the camera in any position correctly. I'll have to try a little more I think. Wouldn't it be logical if the y rotation (or whatever it is, I mean the axis that equals the view axis) is controlled by the track object? Maybe I'm spoilt because I'm a freelance cameramen. I'm still waiting for a program that lets you control the camera as natural as in reality. -David PS: I don't have the book you mentioned, but fortunately here in Germany Imagine is sold with a very good german manual/book. I haven't looked into the original manual so far. <g>
#63836From: Anthony RamirezSep 7, 1993 9:34 PM
>Maybe the problem is that I have placed my whole scene (all the objects) >somewhat odd, meaning in the top view I see the front of the object and >in the front view I see all object from the top. This will cause problems, remember I told you that the camera will stay level to the ground? Well the ground is perpendicular to the camera it may be confused as how to stay level. >Wouldn't it be logical if the y rotation is controlled by the track >object? If you want you can align the camera to its own path, this is the only way to keep the camera banking properly. If you want you can e-mail me the `staging' file and I'll take a look at what you got. <<< Tony D. Tracer >>>
#63904From: David HofmannSep 8, 1993 4:48 PM
Tony, I think I rebuild the whole sceene from scratch again, with the right orientation this time. Since I have all Objects and pathes saved I just have to load them and place them new. Maybe that cures the problem, but I think of other situations, where you have to move the camera somewhat odd. There should be a way to control the rotation. Anyway, I don't bother too much. Let's see how 3.0 handles this. Sending you the staging file is a good idea. OTOH then I would have to send you all the objects, too. All in all this would be a large file. I try to rebuild the sceene first and if it doesn't help we'll see. Thanks for you help -David
#64036From: Anthony RamirezSep 9, 1993 11:50 PM
>Sending you the staging file is a good idea. OTOH then I would have to >send you all the objects, too. All in all this would be a large file. Actually you would only have to send me the staging file, paths and tell me the actual size of the logo. Let me know if you got it figured out. <<< Tony D. Tracer >>>
#64080From: David HofmannSep 10, 1993 3:58 PM
Tony, I canged the movement a little. I make the final movement not with the camera any more, but with the logo. I finished the first part of the animation quite ok now. -David