CompuServe Thread

Compile Problems

1 messages in this thread
#59305From: Michael WellsSep 28, 1993 11:19 AM
Ken, My basic order of operations is this… ——————————– // During App Startup aaOpen (); hAnim = aaLoad ("cdrom.fli", HWindow, AA_HIDEWINDOW | AA_NOPALETTE | AA_FULLSCREEN | AA_NOFAIL, 0, 0, 0, 0, 0, 0); aaPlay ((HAA) hAnim); // During App Shutdown aaStop (hAnim); if (hAnim != NULL) aaUnload (hAnim); aaClose (); ——————————– I had the understanding that by default, aaPlay should play the animation one time through, and then stop. That is, of course, unless different flags (like AA_LOOP?) are used with aaLoad. Howerver, it doesn't stop at all. I could use aaStop, but I don't know when to use it. I never seems to get any notification when an animation sequence is finished and loops… I also tried setting the number of frames to play to 100 (about 2/3 of the anim I am using), and NOTHING played. HWindow is my current (top level) window. What do you think? –Michael Wells