CompuServe Thread

#Mimic Fishhook Lens

21 messages in this thread
#88602From: Nathan WahlAug 23, 1994 4:15 PM
Can anyone tell me a little about setting up a "fishhook" lens effect in Lightwave? I've modeled a room, and am trying to pan from a shot of one side, zooming out yet keeping the far left of the screen showing the origional location. The problem is that way too much of the floor and cieling area show up at the end. The client says that a "Fishhook" lens is used to get away from it. Fisheye I know, but can anyone help me out on this? Either how one works, or even how to do it?
#88611From: Peter GreciAug 23, 1994 7:53 PM
Fisheye Lens Nate not Fishhook Lens. A Fisheye Lense will have the Room look rather BIZARRE as a fisheye Lense Distorts things sorta Like the refelction of something in a Bubble.
#88613From: Nathan WahlAug 23, 1994 8:16 PM
Yeah, that's what I thought it was called, but the client is always right, you know. Actually, I thought a fisheye was just a super wide angle lens but still having the same aspect angle. Hmm. Anyway, maybe I can render them at some wierd res and scale in ADPro or something, to stretch the image enough to get away with it. -sigh- Tanks for the inupt. Take care.
#88639From: Arnie CachelinAug 24, 1994 9:00 AM
You may be able to animate a lens setting in LW to get a fisheye effect, which appears the same as wrapping the image on a sphere or ellipse. As a cheat, maybe you could render the anim, then re-render it front projection mapped onto a sphere of appropriate hugeness. I think adpro, IM, or imagefx have warping effects which could also do a fisheye on an animation.
#88710From: John GrossAug 24, 1994 9:25 PM
RE: Front projecting onto a sphere for a fisheye look This won't cause the image to bend or warp however… JG
#88744From: Arnie CachelinAug 25, 1994 11:28 AM
Duooh! of course not… silly me… it'll have to be mapped spherically… or maybe a subdivided plane with a bone in the middle
#88855From: John GrossAug 27, 1994 2:59 PM
Hmmm, I like the subdivided plane with the bone in the middle idea. Cool… JG
#88717From: Jim S. RoofAug 24, 1994 11:11 PM
Interesting idea. Save the IFF's and load them as an image sequence to be reflection mapped (not front projection) on a convex shape. Make sure the camera is very close to the convex object. Also, make the object fairly dense to ensure that all of the curves are smooth. I betcha that would do it.
#88814From: Jim S. RoofAug 26, 1994 2:28 PM
A message to myself! That won't work, dummy. Everything would be backwards from right to left!
#88870From: john bennettAug 27, 1994 6:46 PM
Can't you just flop the image map using ADPro ? I'm kinda intrigued by the possibility of doing a fisheye lense type effect using LW. ….John
#88973From: Jim S. RoofAug 29, 1994 12:19 PM
I'm sure that could be done. I am not sure exactly how the rest is done. I tend to think that the reflection map is the key but the unknown variables are the exact shape of the convex surface and the correct distance from lens to object. Jim
#88983From: Sean HowardAug 29, 1994 5:16 PM
> I'm sure that could be done. I am not sure exactly how the rest is done. I > tend to think that the reflection map is the key but the unknown variables are > the exact shape of the convex surface and the correct distance from lens to > object. I've been following this one with my typical wandering eye. Correct me if I'm wrong, but a reflection map basically maps the image 360 degrees on the inside of a giant sphere around your object which is then reflected off the object. You would have to render a much larger picture of the object or you would lose 50% of your image… Losing myself here… <g>
#89002From: John GrossAug 29, 1994 10:03 PM
RE: Image mapping reflection to get fisheye effect You could place the image you want to reflect in the middle of a larger image and try to get it right so only the requested image reflects… Also, off of Aki's suggestion about placing a bone in the middle of a subdivided plane, you could morph a subdivided plane into a slightly spherized (macro) plane… The image map would go along for the ride… JG
#89056From: Jim S. RoofAug 30, 1994 7:24 PM
Or, render the scene with a shorter focal length lens to concentrate the important image area into the center. Jim
#89005From: john bennettAug 29, 1994 11:29 PM
I experimented a little with a fisheye lense type of effect the other day. I just set up a scene, then used a sphere to reflect the scene using raytracing turned on. I took a while to get the camera set right but it came out pretty cool. Im sure it will be even better when the scene is animated. Your right, to reflect an image off the sphere it has to be VERY large to cover the sphere. Also very close. Sometime I'm gonna try an image sequence. First render the scene normally, then render it on the sphere for the fisheye effect.
#89036From: Peter GreciAug 30, 1994 2:36 PM
Why not try making a Fisheye Lens for the Camera to Shoot Thru???? Member of the Assosciation of Media Professionals
#88666From: Peter GreciAug 24, 1994 12:03 PM
Are you still using Imagine or are you using LW? either way you should be able to muck about a bit and get the Renderer to do the Fisheye effect. I dunno what effect this will have on rendering times tho.
#88693From: GreG tsadilasAug 24, 1994 6:59 PM
I'm not familiar with LW, but I just made a fish-eye lense in Imagine 3.0…the effect is wicked! If you have control over the FOV (Field of View) in LW you should be able to accomplish it.
#88716From: Jim S. RoofAug 24, 1994 11:08 PM
Are you sure you're not looking for a fishear or fishfin lens effect? I think you mean fisheye! Fisheye lenses are not rectalinear, ie., they are optically different than the way LW figures optics. They have a designed distortion that gives the round field of view instead of rectangular. There probably is a way to get LW to do this but I think it would be very slow (using trace refractions) Jim Roof
#89259From: Nathan WahlSep 2, 1994 5:11 AM
T'all and you, Jim, OK, OK, it's a fisheye! I think I knew that from my photography days, but the client is always right, right? Anyway, what he wanted was just a pan out to a super wide angle, almost like what a zooming fisheye would yield. The object starting on the left edge of the screen would end up still on the left edge. We were getting too much of the top and floor of the set. I made all the backdrop pieces a little taller and changed the angle/height of the camera. It'll all be rendering soon on somebodies Raptor. Sure glad this came out to be such a good thread, 'tho. I did try a magnifying glass moving over a logo once, and it came out pretty good. I think I made both the upper AND lower surfaces two sided to get the look to come out right. Probably could've just faced them both up. Thanks to everyone for all of the ideas. Now I know what'll occupy all my spare time once this one is done…
#89291From: Peter GreciSep 2, 1994 2:47 PM
Nope its a Fiske Bahl Lense so there hehehe Member of the Assosciation of Media Professionals