#3.0 Particle bug
7 messages in this thread
Mike,
I discovered a bug in Imagine 3.0; I have no idea, obviously, whether
it's been cured in 3.1. In the Detail editor, if you select an object
and particlize it, everything goes according to plan. But select
multiple objects, and only the first will be particlized. Once you
cure this bug, I'll be able to solve an intriguing problem which
neatly shows off a combination of Imagine's powerful functions.
>>
In the Detail editor, if you select an object and particlize it, everything
goes according to plan. But select multiple objects, and only the first will be
particlized. Once you cure this bug, …
>>
I don't believe this is a bug. It's like selecting multiple objects
and expecting to be able to change the attributes of them all. Not
so, that is done on an object to object basis.
Not a bug, you must realize that even though you select many
objects only the first one is the one that you are working on, use
the apply command, from the menu bar under functions, Put what ever
you want on the object, then, select it first, now multi select the
other object, use the apply command and like magic all the other
objects will follow suit to what you set up for the first object.
Not a bug, just a different way to where you want to go.
Mike and Greg,
Thanks for explaining that the particle setting is akin to attributes.
I was able to particlize an object, then Shift-select all and Apply
the particle setting to all objects. This is wonderful! I can now
work quietly on an article submission for 3D-Artist, probably, which
uses several Imagine functions in a dazzling display of modelling
power.
Sounds COOL! Blaq! How About a Quarter Screen Anim of it in Amigaarts?
Peter,
the anim is actually a very slow thing, quite different than what I've
done before. (And 10 seconds of it requires as little effort from my
optical disc recorder than a 3-second quickie) This means the anim
would not look like much as a quarterscreen upload. And the anim, to
be frank, is not really the point. Building the objects, using a few
of Imagine's powerful functions, along with one of their wonderful
Action editor F/x, is.
Okey Dokey Blaq!……….
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