CompuServe Thread

#3.0 Particle bug

7 messages in this thread
#88213From: Charles BlaquiereAug 17, 1994 11:21 PM
Mike, I discovered a bug in Imagine 3.0; I have no idea, obviously, whether it's been cured in 3.1. In the Detail editor, if you select an object and particlize it, everything goes according to plan. But select multiple objects, and only the first will be particlized. Once you cure this bug, I'll be able to solve an intriguing problem which neatly shows off a combination of Imagine's powerful functions.
#88215From: GreG tsadilasAug 18, 1994 12:00 AM
>> In the Detail editor, if you select an object and particlize it, everything goes according to plan. But select multiple objects, and only the first will be particlized. Once you cure this bug, … >> I don't believe this is a bug. It's like selecting multiple objects and expecting to be able to change the attributes of them all. Not so, that is done on an object to object basis.
#88253From: Stan Kalisher (Impulse)Aug 18, 1994 4:47 PM
Not a bug, you must realize that even though you select many objects only the first one is the one that you are working on, use the apply command, from the menu bar under functions, Put what ever you want on the object, then, select it first, now multi select the other object, use the apply command and like magic all the other objects will follow suit to what you set up for the first object. Not a bug, just a different way to where you want to go.
#88460From: Charles BlaquiereAug 21, 1994 9:56 PM
Mike and Greg, Thanks for explaining that the particle setting is akin to attributes. I was able to particlize an object, then Shift-select all and Apply the particle setting to all objects. This is wonderful! I can now work quietly on an article submission for 3D-Artist, probably, which uses several Imagine functions in a dazzling display of modelling power.
#88498From: Peter GreciAug 22, 1994 11:43 AM
Sounds COOL! Blaq! How About a Quarter Screen Anim of it in Amigaarts?
#88824From: Charles BlaquiereAug 26, 1994 9:51 PM
Peter, the anim is actually a very slow thing, quite different than what I've done before. (And 10 seconds of it requires as little effort from my optical disc recorder than a 3-second quickie) This means the anim would not look like much as a quarterscreen upload. And the anim, to be frank, is not really the point. Building the objects, using a few of Imagine's powerful functions, along with one of their wonderful Action editor F/x, is.
#88842From: Peter GreciAug 27, 1994 12:06 PM
Okey Dokey Blaq!………. Member of the Assosciation of Media Professionals