#*.LHA
12 messages in this thread
I am A user of Imagine 3.0 PC. I would like to know if it is possible
to d/load the object files listed in any of the "Amiga" Forums and w/
my PC ver.? I think most are in *.LHA format. What is that
(compressed file?) and can I use it on my PC? Where can I get a copy
of the prog
Yupper the Amiga objects are useable on the IBM version of Imagine,
the names will probably get truncated tho since the Amiga doesn't
have the 8.3 charachter name limit but other than that they'll work.
If they have Essence Textures applied to them you'll have to remove
them in the Attributes editor since Essence is still Amiga only right
now.
*.LHA is a newer version of *.LZH try to use yer UNLZH prg for it and
if you don't have one I'm sure there's a version available in the IBM
sections and possibly even in the Graphdev area.
When you decompress *.lha files, you will have problems with file
path names. The Amiga uses / to seperate path names instead of the \
of MS-DOS.
Imagine 3.0 parses the "/" and the "\" so that objects created on the
Amiga can be used on the PC, and vice versa. The only problem comes
from objects and image maps that have filenames longer than the MSDOS
8.3 character limit.
I downloaded eclips.zip, unpacked it but I could not use it until
I changed slashes in the texture file names. The same thing happened
with bulb.zip. Of course I am running an Amiga so that might have
something to do with it.
Ash,
Are you using Imagine 3.0 or Imagine 2.0? With 3.0, at least on the PC, the
slashes don't affect Imagine's ability to find the files.
-GreG
I'm using 3.0. Everything was fine up until rendering started. It
took awhile to notice the backslashes and after I changed the
direction of the slashes things worked.
My Amiga Imagine 3.0 sure doesn't seem to parse the PC "\". I always
get a texture not found error rendering message unles I manually
change the "\".
I'll have to reverify the parsing of the slashes….though It has worked for
me.
-GreG
Bummer, I don't have that problem since I have an Amiga tho.
On most UNLZHers tho I've seen options to ignore pathnames.
>>
When you decompress *.lha files, you will have problems with file path
names. The Amiga uses / to seperate path names instead of the \ of MS-DOS.
<<
Ash,
I use LHA.EXE on the PC, and have never had a problem with pathnames. All
directories and subdirectories get created fine. The only problem is that
filename longer than 8.3 get truncated. And once in a while an Amiga Icon
(.info) file has a special attribute that gets saved on the PC as a hidden
file.
-GreG
One little additional note to Peter and Greg's comments is that if
the object uses textures or effects you may have to edit the path in
attributes. The PC uses "effects\explode" where the Amiga uses
"effects/explode", "\" for the PC as opposed to "/" for the Amiga.