CompuServe Thread

#*.LHA

12 messages in this thread
#88774From: JOHN SONEDECKERAug 25, 1994 9:43 PM
I am A user of Imagine 3.0 PC. I would like to know if it is possible to d/load the object files listed in any of the "Amiga" Forums and w/ my PC ver.? I think most are in *.LHA format. What is that (compressed file?) and can I use it on my PC? Where can I get a copy of the prog
#88806From: Peter GreciAug 26, 1994 12:49 PM
Yupper the Amiga objects are useable on the IBM version of Imagine, the names will probably get truncated tho since the Amiga doesn't have the 8.3 charachter name limit but other than that they'll work. If they have Essence Textures applied to them you'll have to remove them in the Attributes editor since Essence is still Amiga only right now. *.LHA is a newer version of *.LZH try to use yer UNLZH prg for it and if you don't have one I'm sure there's a version available in the IBM sections and possibly even in the Graphdev area.
#88844From: Ash WyllieAug 27, 1994 1:08 PM
When you decompress *.lha files, you will have problems with file path names. The Amiga uses / to seperate path names instead of the \ of MS-DOS.
#88862From: GreG tsadilasAug 27, 1994 3:52 PM
Imagine 3.0 parses the "/" and the "\" so that objects created on the Amiga can be used on the PC, and vice versa. The only problem comes from objects and image maps that have filenames longer than the MSDOS 8.3 character limit.
#88928From: Ash WyllieAug 28, 1994 6:21 PM
I downloaded eclips.zip, unpacked it but I could not use it until I changed slashes in the texture file names. The same thing happened with bulb.zip. Of course I am running an Amiga so that might have something to do with it.
#88931From: GreG tsadilasAug 28, 1994 7:20 PM
Ash, Are you using Imagine 3.0 or Imagine 2.0? With 3.0, at least on the PC, the slashes don't affect Imagine's ability to find the files. -GreG
#88943From: Ash WyllieAug 28, 1994 9:58 PM
I'm using 3.0. Everything was fine up until rendering started. It took awhile to notice the backslashes and after I changed the direction of the slashes things worked.
#88956From: Richard BeausangAug 29, 1994 4:49 AM
My Amiga Imagine 3.0 sure doesn't seem to parse the PC "\". I always get a texture not found error rendering message unles I manually change the "\".
#88986From: GreG tsadilasAug 29, 1994 6:18 PM
I'll have to reverify the parsing of the slashes….though It has worked for me. -GreG
#88917From: Peter GreciAug 28, 1994 1:58 PM
Bummer, I don't have that problem since I have an Amiga tho. On most UNLZHers tho I've seen options to ignore pathnames.
#88922From: GreG tsadilasAug 28, 1994 3:10 PM
>> When you decompress *.lha files, you will have problems with file path names. The Amiga uses / to seperate path names instead of the \ of MS-DOS. << Ash, I use LHA.EXE on the PC, and have never had a problem with pathnames. All directories and subdirectories get created fine. The only problem is that filename longer than 8.3 get truncated. And once in a while an Amiga Icon (.info) file has a special attribute that gets saved on the PC as a hidden file. -GreG
#88893From: Richard BeausangAug 28, 1994 3:39 AM
One little additional note to Peter and Greg's comments is that if the object uses textures or effects you may have to edit the path in attributes. The PC uses "effects\explode" where the Amiga uses "effects/explode", "\" for the PC as opposed to "/" for the Amiga.