#3ds render /#
6 messages in this thread
You could try using the sequence:
3ds render filename /#0,200
substitute your number of frames for 200, I just used 200 as an example.
I have used this command quite a lot and it always seems to work OK, however I
have noticed that you have set the perameters for file type and viewport and
save the file before you go to slave rendering.
Hope this helps
Bill C.
Hello William,
Thanks for your reply. I know that the parameter #0,200 is working but in the
manual is indicated that /# renders all the frames of an animation. I want to
use this because I have a lot of *.3ds files of which I don't known exactly the
number of frames in the animation. Otherwise I have to open all these files to
kwown exactly the number of frames in the animation. BTW How can you specify in
the command line which viewport you want to render.
I appreciate much your help.
Emmanuel
Hi again Emmanuel,
I have struggled with the remote commands in 3ds render commands and I have
been uable to use any of the settings, it seems that the switches will not
override the current settings saved in the file as it was last saved. This is
only a theory right now and and I need to talk to the boys at adesk for more
info.
So stay tuned I will let you know what I find out, or may be someone else add
some light to our dilema.
TTFN Bill C.
Hello William,
Thanks again for your effort to solve my problem. I keep waiting for some news
of you. BTW. Apologize me for my English. I'm living in Belgium-Europe
Bye,
Emmanuel
William,
there is no chance to change the viewport with the commandline switches.
Ingo
THANKS Ingo,
Emmanuel