CompuServe Thread

CHAINS ? how?

1 messages in this thread
#121844From: Jamie Clay [DPh]Sep 2, 1994 10:24 PM
>>I'm also working on a keyframe solution with actual modeled links, but that's much more difficult <g>! I did this one a few years ago (using AutoCAD and AutoFlix no less) but the method should work for 3DS. I modeled the full chain in 4 positions. Each position advanced the chain – 1/5 distance between two links. I then swapped out the chain on each frame, in this case you would use animated hide with repeat. The end animation looks just like the chain is moving. (of course I rotated the gears as well) – Hope this gives you an idea how to do it. J-me