CompuServe Thread

#flashing shadow

17 messages in this thread
#122479From: Christopher MartinSep 7, 1994 1:17 AM
Quick question…. We used to run all of our braodcast stuff field rendered, but ran into a problem nearly everytime where we would get half a shadow somewhere in the animation. So…we went back to frame rendering (longer animations now, of course) but now we get these weird flashing shadows. We are not ray-tracing and shadow maps are set at default values. Could the problem be in the SHADOW-BIAS-ABSOLUTE setting in the 3DS.SET file? Any other suggestions? Thanks in advance.
#122488From: Kouros MoghaddamSep 7, 1994 2:21 AM
Hi Chris: Are you displaying via PAR? And the shadows flash? -Kouros
#122518From: Christopher MartinSep 7, 1994 8:51 AM
Nope. This is just straight hard-drive to videotape. And the shadows flash for the entire length of the animations. Chris,
#122533From: Yost GroupSep 7, 1994 9:56 AM
Very strange. Does this happen on more than one machine? – G
#122658From: Christopher MartinSep 7, 1994 6:40 PM
Yes, both problems (the field rendering – shadow missing in one field somewhere, and the flickering mapped shadows) occur on both machines. We tried increasing maps size and tightening hotspot and falloff and still have the mapped shadow flicker problem.
#122700From: Yost GroupSep 7, 1994 8:46 PM
Bizarre… That's extremely unusual. Perhaps you could try to work with Jonas or Brian on isolating a test case. – G
#122728From: Christopher MartinSep 7, 1994 11:17 PM
It's DEMO tape time of year for us right now and we are quickly trying to come up with quick fixes for these problems. After the tape goes to the post-pub house next week we can take a closer look at it. Thanks.
#122758From: Ted BoardmanSep 8, 1994 7:38 AM
Gary I just had the same shadow flash but haven't had the time to play with shadow map parameters. I'm going ot be out your way this weekend so won't have time to test it but will try next week. TedB !^NavFont01F0007MGHHGA0760D
#122936From: michael polySep 8, 1994 10:28 PM
ted, i too have experienced a number of incidents of "flashing" shadows. i am at a total loss to explain why this happens. i have been unable to isolate what in particular (for any given animation) causes this rather bizarre looking aberration. one time produces perfect shadows, the next generates throbbing flashing shadows. i realize this is in no way a solution, just affirmation that it does occur. i have found it very difficult to explain to clients that this is a "special effect!" hopefully, someone has a clue and will be willing to share it with all. michael
#123457From: Yost GroupSep 12, 1994 10:01 PM
If someone could come up with a simple, reliable, reproducible case for it, I'd be grateful.
#123640From: michael polySep 13, 1994 7:52 PM
gary, sorry for the delay. i'd be happy to send a simple example. i've not uploaded anything previously (i know, for shame…) and i'm not sure quite where or how to upload a zipped file for you. if you could enlighten, i'll send you a flashing shadow sample post haste. thanks, michael
#123651From: Yost GroupSep 13, 1994 9:34 PM
Just simplify it down to the two relevant objects and no texture maps. Save the .prj file and write up a short .txt file explaining exactly what to look for. Then zip them up and send them to me via binary email. Thanks, – G
#122548From: David J. MarksSep 7, 1994 10:59 AM
>> Could the problem be in the SHADOW-BIAS-ABSOLUTE setting in the 3DS.SET >> file? I ran into appearing/disappearing shadows that were corrected by that setting. I believe the problem occurs in scenes that have a fairly large amount of changing geometry. In my case, I had a robot and conveyors in a large room. As the arm swung from position A to position B, and objects were hid/unhid with hide keys, shadows would appear/disappear in other parts of the scene. SHADOW-BIAS-ABSOLUTE=ON helped in this case, but required me to adjust my shadow casting parameters. – Dave
#122659From: Christopher MartinSep 7, 1994 6:41 PM
I messed around with map size but no help. Now I will give your suggestion a try. Thanks.
#122690From: David J. MarksSep 7, 1994 7:39 PM
>> Now I will give your suggestion a try. You didn't really elaborate on the characteristics of your shadow flicker. If you still can't get it, post a more detailed description here and I'm sure someone will jump in with other ideas. – Dave
#122792From: James SpierSep 8, 1994 10:01 AM
Are you net rendering? If you are you may have some parameters set differently on some of your machines. I ran into this problem with texture maps once. The give away was the net render log where we found the offending frames repeatedly came frome the same machine ME
#122829From: Christopher MartinSep 8, 1994 1:40 PM
Yes I am net rendering, but only on my own machine. Our machines aren't hooked together. I keep forgetting to adjust the shadow-bias-absolute value so I can't respond on that, but in several models we continually see the problem in all test runs.