#Video in
5 messages in this thread
What is the best method for animating live video on an object? The video will
be brought in via DPS TBC. I would like to map the live video on a specific
area of a sphere that is already texture mapped. Thanks.
James Franssen
Imagination Station
Hi,
Could you explain a little more, I am not sure I understand exactly what you
are talking about. Are you talking about real "live" video, or digitized
frames from a video source? If its digitized frames, maybe this might work
(although I have never tried it before) : make a square spotlight with the
digitized animation (.IFL, FLC, FLI, or JPG file) as the Projector image. Then
setup the spotlight to shine onto the sphere where you want the video.
Hope it helps,
Brandon
DesignTec
In addition to Brandon's suggestion, you could assign your
sequentially-numbered captured-video tga files to texture 2 in your material.
You could scale and place it anywhere over top of your #1 texture. If, however
your material already uses 2 texture maps, you'd have to use Brandon's method
or actually create a second mesh scaled just _slightly_ larger than the 1st.
James,
Confusing question. You can rotoscope single frame images from a deck with
timecode and the proper controller, but it really would not be live live. The
only way I know of pulling off a real live deal is to map the portion of the
object where you want the live video to be with BLACK (0,0,0), and render, to
disk or to tape. Then you can play the video back, key off of the (0,0,0) to
bring in the live material and be recording that to another deck at the same
time. Careful what background you us here. It will take a minimum of two VTRS
and some editing equipment to accomplish this. If it does not have to be truely
live, then rotoscoping would be the faster/less expensive way to go. I have
rotoscoped with only one deck before. It uses a bit more drive space with one
deck, but if you are wanting to save the TGAs then you are gonna use up the
space anyway.
I am sure there are some other methods, but the above method works fine for me.
Merlin G. Farmer
Crystal Cave Animagix
Thanks guys. I'll consider all of these suggestions.
James Franssen
Imagination Station