#Rotoscoping with thePAR
2 messages in this thread
I just finished a job rendering 1000 frames with two IFL files addressing the
PAR (version 1.09) on a Lantastic Net , the PAR is on a 486-66 and I used two
P5 90's to do the rendering. After all my initial tests everything seemed O.K..
The problem I ran into was accessing the .ANI files across the NET, every other
frame had the animated maps reversed!
I talked to Scott on Wed. A.M. to address this problem, I told him that I was
using Ver 1.09 and that I would test the BETA after this last job. Well here I
am with the BETA version , please check out this problem, it would a very nice
way to store large animated maps if it were reliable across the NET!
(P.S. It does work well on a single render station across the NET.)
Thanks Mike Morgan, Cad Forms Inc., San Diego, CA
RE: Reversed animated mats
Check the frames by hand.. Can you play the frames normally? I can't think of
anything off hand that would cause the PAR to reverse the frames. Do you mean
that the fields are backwards, the frames are backwards (out of order), the
entire frame is backwards (mirrored) or…? Oh, do you mean that the two IFL
maps would somehow get out of sequence? hmm.. If you mean that somehow the
objects were getting the wrong images.. thats a network problem.. if the frames
are backwards.. thats a software problem… otherwise.. I have no idea…
Please send more input!!! There is nothing different about large or small
animations as they are accessed across the network, or any other device.