CompuServe Thread

Bones

11 messages in this thread
#123504From: Glenn J MelenhorstSep 13, 1994 2:53 AM
Does anyone have any info on the BONES.IPAS ? I'm interested to hear some more aabout it. Does it deform single meshes or does the mesh still need to be segmented? Thankyou in advance…
#123877From: Michele BousquetSep 15, 1994 6:14 AM
Oh, the things I can imagine you doing with BONES… the mind boggles. How ya doin'? Michele
#124303From: Mythos Software, Inc.Sep 17, 1994 6:02 PM
What is Bones, and what does it do?
#124319From: Digimation – David AvgikSep 17, 1994 8:31 PM
Bones is a skeletal deformation tool. It allows you to build a 'skeleton' inside a mesh object. Then by moving the skeleton, the mesh moves accordingly. Since 90% of the objects out there do not include joints, Bones is the perfect tool for bending those objects. Leave me some email with your address and/or fax number and I'll get a brochure out to you. Bones is produces by Digimation and will sell for $295. It should be shipping by mid October. You can reach us at 800-854-4496 or 504-785-3969. David – Digimation
#124349From: David StinnettSep 18, 1994 4:48 AM
I just recieved a mailer from you with a bit of info and a screen shot of "Bones". I've been eagerly awaiting a true skeletal animation capability in 3DS that will allow a keyframed skeleton to deform any pre-existing mesh, but was a little dissapointed with what I saw in your ad. Maybe you can put my worries to rest… Will "bones" let you create a skeleton for a mesh that can be animated in the keyframer? Will it let the skeleton contain branches? What I was hoping for is a routine that worked in the KF and would let me animate the skeleton, while letting me deform the mesh at any given frame to check if that deformation worked or not. I was REALLY hoping that it would not have to rely on morph objects for the animation, as this can be a huge headache on a large mesh in a complicated sequence. From the screen shot it appears that the skeleton or spline is ONLY accessable and adjustable from inside the routine, and therefore not animatable directly, unless you adjust the spline, shoot out a morph target, adjust some more, shoot out another morph target, etc. This keeps the same headaches that I was expecting Bones to alieviate, such as dealing with many huge morph targets in one scene, and having to make/deform all the targets in the first place. I hope I'm completely wrong in my uneducated fears that I got from the limited lit I read, but I still have this sinking fealing in my stomach that my long awaited skeletal animation features are not going to be realized with Bones. (I really need to start thinking more positivley…) Thanks, David
#124399From: Digimation – David AvgikSep 18, 1994 6:03 PM
David, I wish that I could tell you exactly how Bones is going to work but it's not carved in stone yet. I know what you mean about morph targets but we do have to work within the framework 3DS gives us. Even 3DS R4 has limitations. For example Inverse Kinematics works great inside the IPAS routine itself but once you exit the routine 3DS itself doesn't have a clue what IK is. The same things goes for Bones and all other IPAS to a certain extent. You can't expext 3DS to know about Bones once you leave the IPAS environment. On the other hand, we are working on a plan to bend each object right before it is handed to the renderer so there will be no need for morph targets at all. If you have some definite features that you would like to see, hurry and leave a private email for me and I'll see what I can do. Regardless I think that Bones will address a large hole in 3DS. David – Digimation
#124422From: David StinnettSep 18, 1994 9:18 PM
Thanks for the info. If you manage to eliminate the necessity for multiple morph objects, that in itself will be a wonderful thing. Being able to keyframe the control skeleton is another, even if only in the IPAS itself. David
#125038From: Alex KaramanoglouSep 22, 1994 10:12 AM
Hi David, I Haven't talked to you in a while. How is Bones coming along? Are you starting Beat testing soon? Let me know so that I can be ready with my meshes. (g) Thanks. Alex K.
#125109From: Henning HoffmannSep 22, 1994 2:35 PM
I'd like some bones info too! (Either e-mail or snail-mail is fine) Thanks a lot, Henning Hoffmann 24C Castlebrook Lane Nepean, Ontario K2G 5G2
#125174From: Digimation – David AvgikSep 22, 1994 8:54 PM
Info is on it's way! David – Digimation
#124566From: Michele BousquetSep 19, 1994 6:08 PM
Someone else gave you a thorough response on Bones so I assume you're all set now. Michele