CompuServe Thread

#Architectural visualiz.

17 messages in this thread
#123521From: Paul Sanford [LVL5]Sep 13, 1994 8:38 AM
Greg and all, I have been contacting local architects/engineers to offer my services for design visualization, via Autocad .dxf conversions into 3DS. There seems to be demand for four types of visualizations: 1.) Walkthroughs. The most expensive and dramatic, but probalbly the least required because of the extra $. 2.) Hardcopy stills. Perhaps taking the place of their standard perspective sketches. 3.) Series of stills put to videotape. Perhaps 5-10 seconds each, loop the series for repeated viewing. 4.) Flics. To give designers feedback. I'm trying to determine appropriate pricing for my area (mid-sized Midwestern city, pop. of it and surrounding communities about 150,000). They balk when I throw out fighures of $250-500/sec., depending on realism. Normally they want to spend $300-1200 on visualization for the entire project. Have also looked at charging $30/40 an hour for my time, plus $30/hr. for rendering to tape (S-VHS). Any feedback welcome! (Getting a lot of use from _Inside_3DStudio_. Good work!) Paul D. Sanford LEVEL 5 PRODUCTIONS
#123620From: Steven ElliottSep 13, 1994 5:41 PM
Hi Paul, Architects are such cheapskates aren't they? If these firms tried to hire a traditional illustration firm, they'd be spending that $300-$1200 budget on a single marker rendering (probably much more). Of course since you're using a computer it's no work at all and so it should be cheaper, right? <BG> Even if the firm tried to have one of their senior production staff whip up a marker rendering, it would easily take a full day and assuming a billable rate for the employee of $45/hr you're still talking $360 for a single image. You will probably have the most marketing success by pointing out that you can create a much higher quality 3D model for the price of a few traditional marker renderings, and that the more views they need of the model the cheaper the per image cost becomes. While billing by finished second of animation is common in the broadcast world, architects and engineers are much more comfortable with the concept of an hourly rate for service provided. What is important is that, regardless of the billing method, you ensure that you are sufficiently compensated for your work. Just for comparison, a survey of architectural billing rates shows that your $30-$40 per hour rate is equal to the average billable rate for intermediate drafters. IOW, you are equating your skills with 3D Studio and animation with the value of someone drafting sections and details. Good Luck, Steven P.S. I'm glad you liked the book, thanks!
#123907From: Paul Sanford [LVL5]Sep 15, 1994 9:37 AM
Thanks for the response. >>> Just for comparison, a survey of architectural billing rates shows that your $30-$40 per hour rate is equal to the average billable rate for intermediate drafters. IOW, you are equating your skills with 3D Studio and animation with the value of someone drafting sections and details.<< Sorry, but I'm a little fuzzy as to whether or not you are implying that my skills are worth more than an intermediate drafter. From a creative and personal $ invested standpoint I would say yes. Or did you simply mean that my price should be viewed as a reasonable, given the above. BTW, $35/hr is the rate billed for intermediate drafters by the firm I am working with now. I'm going to charge only for finished product on this, my first project, because I am spending quite a bit of time learning the process of dxf>>3ds. I'm a quick learner hands-on, but was wondering if there are any basic ACAD or architecture design books that would give me a better vocabulary and understanding…(are there standard ways to organize by layers, what info would be found on what layers and how much of that will transfer, what layers/info will I tend to need to dxfout, etc). This is a learning experience for both of us, but I don't want to wear them (or forum members!) out with too many questions. Thanks again, Paul
#123964From: Steven ElliottSep 15, 1994 3:07 PM
Hi Paul, You are the only one who can decide if your skills are more valuable than those of the typical drafter, but I would be inclined to think that they are. Right now mid-range drafters are a lot easier to find than skilled 3D artists/animators. Also, if you care to look it from a value added stand point, you are producing images that will help the developer or designer attract investors, win clients, and garner approval from review boards and zoning commissions. Those are some pretty important steps in the life cycle of a design project. Since you are striking out on your own, you might find it useful to drop in on a few other forums. CONSULT, USEN (US ENtrepreneur), and WORK are all forums that deal with the issues of being self-employed. While they are not geared towards a particular profession, they deal with such issues as understanding overhead, marketing, networking (the social kind), and determining rates so that you don't starve. The MULTIMEDIA forum also has a section on business issues as well. As far as reference books go, of course I'm partial to "Inside 3D Studio" <G>. I think that you'll find Chapter 11 very helpful with AutoCAD issues. There is also the book "Fallingwater in 3D Studio: A Case Study and Tutorial" by Onward Press (505) 865-7504. Studying various AutoCAD references for Architectural drawing may be helpful but you also must keep in mind that the layer management system that you want for 3DS transfer will be much different from the layering system your clients will want to use for production. You will need to coordinate layer conversion strategies with your clients or learn enough AutoCAD to make these changes yourself. Finally, keep asking questions! The only way to get help is to ask for it and if anyone gets worn out they can just stop replying. Steven
#124016From: Paul Sanford [LVL5]Sep 15, 1994 7:55 PM
>>As far as reference books go, of course I'm partial to "Inside 3D Studio" <G>. I think that you'll find Chapter 11 very helpful with AutoCAD issues. There is also the book "Fallingwater in 3D Studio: A Case Study and Tutorial" by Onward Press (505) 865-7504.<< Yes, Chapter 11 has been my lifeline! I've done two presentations this week knowing nothing about ACAD except what I had read there. I would think there would be a market of some kind for it's expansion into a full book (maybe less than 1,000 pages though!), given the ever expanding role of computers in design and visualization, and the popularity of ACAD specifically… Will look into the other book. >>>You will need to coordinate layer conversion strategies with your clients or learn enough AutoCAD to make these changes yourself.<<< I've watched a drafter use ACAD for about an hour now, and the interface is similar enough to 3DS, it seems. Would love to learn it, but I will see how business goes…I'm currently shotgunning all possible markets here (TV and virtual reality too) to see what will fall out. Need to make some $ before I dive in to another deep program. Thanks again, Paul
#124270From: Steven ElliottSep 17, 1994 11:48 AM
Paul, One other thing that I forgot to mention is that you might be able to use the much less expensive AutoCAD LT (list $495 I think) if all you need to do is layer conversion. LT works with regular ACAD .DWG files but does not have any 3D commands. You can load, view, and perform 2d manipulations on the 3D geometry (including layer reassignment), but cannot perform any 3D editing. Personally, I use both AutoCAD and 3D Studio and find myself jumping between the two programs for various modeling tasks. They make a very powerful combination. In fact, for architctural modeling, I've heard some very favorable comments about Facade which is an AutoCAD add on. Steven
#124289From: Paul Sanford [LVL5]Sep 17, 1994 2:36 PM
Hi Steven, I'll talk to my dealer about ACAD LT. At $495 it is far closer to my price range! >> LT works with regular ACAD .DWG files but does not have any 3D commands. You can load, view, and perform 2d manipulations on the 3D geometry (including layer reassignment), but cannot perform any 3D editing.<< I've seen a drafter click on an entity on a layer in ACAD and get a screen of text, which I believe includes height info. Would LT have this feature? This would help me do the 3D lofting and 3D editing in 3DS. The reason I ask is that windows, for example, did not loft along with the outer walls of a .dwg>.dxf>.3D Editor, and the hardcopy plans I was given were poor on vertical info. Does LT have the dxf out feature? Are there any other pertinent features that ACAD LT has or doesn't have that you could mention? FWIW, for my first project, I used the dxf>3DS mesh as a guide and reconstructed the geometry myself. The exterior was repeating concrete "Ts" (?), which had 40 vertices each (top view), and did not cap upon import. There were over 100 of them. I simply replaced them with my own capped Ts which had 8 vertices (top view), and used copy/array/linear, and surrounded a box with them. Far less complex, but highly acurate. I had previously tweaked the dxf>3ds mesh, welding vertices manually, but any significant reduction in vertices corrupted the shapes of the curved segments. One final question: I've been asked how I would translate a design such as a gabled roof, or any object with vertical irregularities. Would I need the 3D capabilities of ACAD? Thanks, Paul
#124526From: Steven ElliottSep 19, 1994 1:26 PM
Hi Paul, I'm not really up on the exact features of LT but I'm pretty sure that some sort of report on object properties (layer, height, XYZ) would be available. Autodesk supports LT over in the ARETAIL forum. Try checking over there for more details. As for the pre-fab T exterior model, it sounds as if you fell victim to a sloppy ACAD drafter. Your solution to rebuild the model in 3DS, using the ACAD model as a guide was probably the most sane approach. There are a number of ways to model gables and offsets. Here are just three quick possibilities: 1) Model the geometry using AutoCAD's 3D features. 2) Rebuild the geometry from scratch in 3D Studio. 3) Import the 2D ACAD elevations into the Shaper and Loft the gable. Steven
#123682From: Sep 14, 1994 2:47 AM
We don't charge by the finished second for Architectural work (actually, we seldom charge that way for any type of work!) Most of our projects are fixed-fee, calculated out by the amount of detail required, which translates to the amount of time it would take us to do it. Glad you liked the book!
#124286From: RICHARD BUDAYSep 17, 1994 2:13 PM
Greg – We too have migrated to a flat fee type of billing. We used to quote a $ per second rate, but got nothing but blank stares. Now we work up a storyboard, make an estimate based on it, and get the client agree to it. If any changes are requested we can point to the storyboard as justification for more money. While we're talking about billing, I got a phone call from someone who had attended my AEC tutorial in June. Amoung other things, he wanted a quote for rendering and laying to tape 30-60 sec of animation. He also mentioned that he had talked to you about the same service. Since we generally avoid doing other peoples rendering, we don't have a price structure. To help settle an argument in the office, what would you charge for machine time when rendering other peoples work? The figure that's being tossed around at the moment is $10-$15 per hour per machine. – Peter Noldt, Archimage P.S. Richard and I are teaching a course in 3D Studio at the Univ of Houston this fall. After looking at the various books out there, we decided that your book was the best, and recommended it to the students. Good job!
#124389From: Sep 18, 1994 4:07 PM
Peter: Check your e-mail! Greg Pyros
#123752From: NICOLAS J. HOWERSep 14, 1994 1:08 PM
Hey Paul, We are providing the same service you described here in Phoenix, AZ. We are still trying to find our niche (interior designers, landscape architects, architects, or home builders?). Anyway, we break our fees down as follows: 1. low detail, 2. medium detail, 3. high detail, with @$700, @$1100, @$1500 per model respectively. Our best output (and most accepted form) is with our dye-sublimation printer which outputs 8" x 10" beautiful hardcopies (@$2.45 each). If you do not want to spend the bucks on this sort of printer, most photographic labs have them for testing proofs. All revisions are billed at $35 per hour. We always inform them that compared to traditional rendering techniques, ours are accurate, realistic, and revisions are a snap! Good luck! Nick Hower Blanchard Hower Associates
#123908From: Paul Sanford [LVL5]Sep 15, 1994 9:37 AM
Thanks for the info! You talk about price per model; does this include a set number of images? What do you charge for additional images? What type of dye-sublimation printer do you use? I am working with a desktop publishing guy who has one. The best image I can export as far as resolution is 1028x768x65k colors. He brings it in to Photostyler or whatever and its really small, 2 1/4" x ?". He prints at 600×300 dpi, I think. Looks great small, but loses quite a bit blown up to 8" x 10". Still acceptable, except for some streaking problems which he's not sure about. What graphics program have you had the best luck with? Finally, can you give me an indication of the differences between low, medium, and high detail? Is it based on resolution, closeness to photrealism, …? Thanks, Paul
#123999From: NICOLAS J. HOWERSep 15, 1994 5:13 PM
Paul: We usually submit 4 perspectives for that price. Each additional perspective is @$50 bucks. We use a Fargo Primera Dye-Sublimation printer (@$1,200). Please mail back if you want any more information because we can get the number for you and we will get a deal off our next product order! Adobe Photoshop has been treating us just great. The full version came with our UMAX scanner (UC840) which we also use to scan backgrounds, people, vehicals, etc. We import the .tif into photoshop and then boost it up to 203 line screen (the max for the dye-sub) and keep the image at 8" x 6". Low detail shows space adjacencies, window placements, and looks quite conceptual. It accurately depicts building heights and gives a feeling of the shapes involved. Medium detail shows accurate material representations, and placement. High detail can easily be mistaken with a photograph! A high detailed image depicts landscaping, lighting, materials, hardscaping and usually contains a scanned background of the existing site. Please note that our prices are low for the high detailed images right now because we want to prove to these new clients that computer modeling is the way to go. A high detailed image for a medium sized residence takes us around 35-50 hours to produce (not including rendering time). However, each one takes less and less time due to the new meshes aquired and our data entry speed. Hope this helps a little, Nick Hower Blanchard Hower Associates
#124017From: Paul Sanford [LVL5]Sep 15, 1994 7:56 PM
Thanks for the info, it helps a lot! My printer also owns the Fargo dye-sub. Will try the settings you passed along. Do you generally do any tweaking of the image, especially the colors? Paul
#124156From: Darrin SabinSep 16, 1994 2:21 PM
Nick, It's good to meet another Phoenix 3DS user. I've been using 3DS for a few months now and just finished my first animation. I work for an architectural firm in Scottsdale. How long have you been using 3D Studio? I'd also like to invite you to the first user group meeting for the Phoenix area 3D Studio users. Presently there is only a handful of users that I've managed to contact, but I'd like to hear more about the kind of work you've been doing. We're planning to meet sometime after business hours next week. If you'd like to drop by, E-Mail me your phone number and fax number. Keep in Touch, Darrin Sabin
#124630From: Paul BoydSep 20, 1994 12:20 AM
I'm looking forward to getting the Phoenix Users Group going, see ya soon. PaulB