#NetworkRender vs WfW3.11
10 messages in this thread
Hi. I am having trouble getting my network rendering up with the network
software that comes with Windows for Workgroups 3.11. Has anybody out there
done this successfully? I am basically trying to start the net services from
the DOS prompt by typing 'net start full' which works fine, and I can see all
the different networked drives from both machines, but 3d Studio generally
croaks, or doesn't come up at all when the net is running. If I do 'net stop',
3d studio runs fine, but doesn't see the slave, of course. Help…. I'm
melting…
Max Elliott
Sibling Interactive
We have been running WFW 3.11 with 3DS r3 for about a year now and make
networkrenderig each day. We have one computer always running windows so the
other computers can reach it from DOS, it works mush like a server in an
ordinary LAN. This computer doesn't run 3DS, it only has a big harddisk for the
TGA files and a 4mm DAT for backup.
<<but 3d Studio generally croaks, or doesn't come up at all when the net is
running.>>
What do you mean by "croaks"? Doesn't 3DS start at all? If soo you could have
somekind off trouble with the network-card doing something in high memmory or
something like that. WFW would normally have no affect on the ability to start
3DS!
If you could explain your problem more, I will try to help!
-M.E
When I try to run slave mode from WFW I get the message -REALBREAK not
supported with this version of DPMI.
This has something to do with the DPMI memory manager and PharLap? I can only
run slave mode from DOS, but
when I do that, it is never visible on the network as an available slave….
I'm going to try fixing the problem with windows, as I heard a rumor that
rendering is actually faster if you run 3ds as a dos shell from windows,
something to do with virtual memory management being faster… Do you know
anything more about that? Is it really just a rumor? In any case, it would be
much more convenient to be able to shell out from windows as I use Photoshop
etc. quite a bit.
Thanks for the reply!
Max Elliott
Sibling Interactive
Are you running a 2 or 3 computer WFW?
You cannot, if you not order the extra WFW ADDON DOS, connect two computers
running dos.
As for what I know, 3DS runs aproximately 10% slower in a dos window if it
doesn't have to use windows swapfile, then it gets realy slow! You have to put
PHARLAP.386 in you SYSTEM catalog and add it in the SYSTEM.INI to make it work.
I run 3DS under windows all the time under the construction phase, but never
when rendering.
-M.E
This will happen if you to run 3D Studio Release 3 while not under
enhanced mode or if you haven't set up the "DEVICE=PHARLAP.386" under
"386ENH" in the Windows SYSTEM.INI file. Or copied PHARLAP.386 to the windows
system directory.
-b
I am thinking of network rendering using 3DSr3 over a two-machine peer-to-peer
network. Can you confirm that I can do this using the MS-DOS add-on for
WfW3.11?
Ben:
PMJI, if you are only trying to link two computers try the DOS INTRLNK command
with a parallel cable. I've done this and it works fine for DOS, the part I
haven't tried is running 3DS. I don't think it would be any problem at all and
talk about cheap. If you already have the network cards and WFW then you can
ignore this message. The WFW solution sounds feasible and a few forumites have
made this work, good luck.
Bob
That will not work. INTERLNK requires one of the machines to run INTERSVR.
INTERSVR does not allow you to do anything else.
Chris:
Oh well, it was a shot. Sorry if it missed the mark.
Bob
<< MS-DOS add-on for WfW3.11?>>
It will work. I personally feel that WFW adds a lot of unessesary overhead, but
I've set it up and it works fine.
-Brian
P.S. This assumes running just the network drivers while in DOS. Don't try to
do this in a DOS shell while under Windows. Major memory hassle.