CompuServe Thread

#Bones

7 messages in this thread
#125329From: Andrew McClarySep 23, 1994 4:29 PM
David, Can you send me some liturature on Bones. I have a project I am beating my head against the wall on. It is a character animation that has very few seems. I am in morphing hell right now. When will it be available? Andrew McClary Graphic Alchemy Productions, Inc.
#125352From: Digimation – David AvgikSep 23, 1994 9:00 PM
Bones will be ready by Autodesk Univ. Oct.22. One of the reasons for the delay is that we are trying to do Bones without the need for any morph targets at all. Bones would bend the object on the fly before each frame renders. That's the plan anyway. David – Digimation P.S. Call me for a current catalog. (800) 854-4496
#125381From: David StinnettSep 24, 1994 1:09 AM
>>Bones w/o morph objects… If you can pull it off, it will be well worth the delay. 🙂 David
#126138From: Andrew McClarySep 28, 1994 11:26 PM
David, With R4 of 3DS will you be able to use the IK with the bones? This would be fantastic! (one note: Leave the functionality to create morph targets if the user wants. In some instances I often need a mesh and with IPASs like slice you can't get a mesh except after rendering. This would be a great modeling tool.) Do you need any beta test sites. I could really put it through the paces in my next few projects. Andrew Graphic Alchemy Productions, Inc.
#126192From: Digimation – David AvgikSep 29, 1994 9:12 AM
Hi Andrew, Unfortunately, Bones will not work with R4 IK feature. It's really impossible unless both IPAS programs support each other. It is possible for IK to be built into the Bones routine. This is something that we're looking into but probably won't make the first release. David – Digimation
#126611From: mark schneiderOct 1, 1994 11:49 AM
Hi, could you tell me what is the most recent verson of gws ? thanks very much, DOS, and windows please! Mark Schneider
#127486From: Andrew McClaryOct 6, 1994 12:03 PM
Mark, I am not exactly sure what gws is? You may have this message directed at the wrong person. Andrew McClary Graphic Alchemy Productions, Inc.