CompuServe Thread

1.0.4.c3 ATI M64 feedbk

50 messages in this thread
#124498From: Jeffrey HeftSep 19, 1994 9:14 AM
I have been using the Vibrant 1.0.4.c3 drivers with ATI M64 ISA 2M in a 486/33. 3DSr3 load time is 1 min 15 sec. Moving to and from the Material Editor or View Image takes almost 4 sec. Is this what I should expect with the current driver? TIA. JDH
#124701From: Sep 20, 1994 1:33 PM
> I have been using the Vibrant 1.0.4.c3 drivers with ATI M64 ISA 2M in a >486/33. 3DSr3 load time is 1 min 15 sec. Moving to and from the Material >Editor or View Image takes almost 4 sec. Is this what I should expect with the >current driver? TIA. Hmm.. Double check the version on loadup by running 'vibcfg'. I know we tested the fix for PCI, but I don't know the effects on ISA. I'll send this off to our draw-code guy. Chuck Walbourn – Vibrant Graphics
#124770From: Jeffrey HeftSep 20, 1994 7:48 PM
Thank you for the quick response. >> Double check the version on loadup by running 'vibcfg'. Checked: 1.0.4.c3. >>… I don't know the effects on ISA. I'll send this off to our draw-code >> guy. Thank you. It would be great if these times could be shortened. I have an additional question that concerns viewing .flc files in 3DSr3. If I view a 256 x 243 .flc the playback is at 320 x 200 cutting off 43 lines. If I view a 512 x 486 .flc the playback is at 640 x 480, cutting of 6 lines. Shouldn't playback be at the next higher display rez to enable viewing the full flc? Thanks for your time. JDH
#125625From: Sep 26, 1994 10:57 AM
>I have an additional question that concerns viewing .flc files in 3DSr3. If I >view a 256 x 243 .flc the playback is at 320 x 200 cutting off 43 lines. If I >view a 512 x 486 .flc the playback is at 640 x 480, cutting of 6 lines. >Shouldn't playback be at the next higher display rez to enable viewing the >full >flc? Hmm. Should be, but that decision is made by the FLIC support code within 3D Studio. The best thing for you to do would be to configure VIBRANT's Flic list to only include the higher resolution which will force the flic to be centered and played at that resolution. Chuck Walbourn – Vibrant Graphics
#125923From: Jeffrey HeftSep 27, 1994 9:05 PM
Chuck, >> The best thing for you to do would be to configure VIBRANT's Flic list >> to only include the higher resolution which will force the flic to be >> centered and played at that resolution. Good idea, that does the trick. Thanks! JDH
#126363From: geoffrey KeehnSep 30, 1994 12:27 AM
I also own the ATI Mach 64 with 4 MB, the VESA LB version. I am running on a TriStar DX2-66. I am having the delay getting into 3DS 3 and the delay to the materials editor that everyone else is experience. In addition I am also having the Windows lock up problem. One other thing that I notice when I go into 3DS is that while the program is initially loading, after a few seconds, the top portion of the screen about a quarter of the screen will scramble for a few seconds, while the bottom portion remains stable. Then the whole screen will stabilize and 3D Studio will begin. Also when I initially did my 3DS VIBCFG, I tried to have 1280 x 1024 with 16 million colors on my rendering screen, but I got "Error 1933:BIOS does not support this mode" followed by the statemet that my board may not have enough memory. It has 4MB, and will configure to 1280 X 1024 with 65,000 colors which also has a 4MB requirement. What is the problem?
#126865From: Oct 3, 1994 10:33 AM
>VIBCFG, I tried to have 1280 x 1024 with 16 million colors on my rendering >screen, but I got "Error 1933:BIOS does not support this mode" followed by >the statemet that my board may not have enough memory. It has 4MB, and will >configure to 1280 X 1024 with 65,000 colors which also has a 4MB requirement. >What is the problem? Have you run the ATI configuration program to ensure this mode is setup? Chuck Walbourn – Vibrant Graphics
#126952From: Gus GrubbaOct 3, 1994 7:10 PM
>> Have you run the ATI configuration program to ensure this mode is >> setup? I have the same problem and it's pretty obvious I have run the setup. If he or I hadn't run the setup, we couldn't be using 1280x1024x24 in Windows, which, by the way, works just fine, provided I haven't run 3D Studio.
#127529From: Oct 6, 1994 3:31 PM
> >> Have you run the ATI configuration program to ensure this mode is > >> setup? > >I have the same problem and it's pretty obvious I have run the setup. If he or >I hadn't run the setup, we couldn't be using 1280x1024x24 in Windows, which, >by the way, works just fine, provided I haven't run 3D Studio. Understood. Chuck Walbourn – Vibrant Graphics
#127024From: geoffrey KeehnOct 4, 1994 12:40 AM
I did run the ATI set-up when I first installed the board a month or so ago, and this size and pallet is supported. I rechecked it when I noticed the error in loading the Vibrant driver. And it still tells me I have this available to me.
#127592From: SCOTT HIGGINSOct 6, 1994 8:11 PM
Chuck, I posted several messages about trying to get an ATI Mach 64 w/4mb to work on an Intel pentium 90. This message is one of the latest. I haven't gotten a lot of response on this problem. Maybe I haven't been checking the forum often enough. Since this message I have tried another Mach 64 w/4mb on the Intel board. I have also tried one of the Mach 64s in a Compaq 566 XL system. Neither of these trials worked. I also tried the (Vibrant) SoftEngine F/X ADI drivers that ship with the Mach64. I set up vibcfg to use ADI drivers and set the correct rcpadi environment variables. This gave me the error: Display video hardware did not initialize I am running out of ideas and options. Can you help! <I was wondering what motherboard your using with the ATI card. I have <been trying to get a 4Mb Mach 64 card to work with an Intel P90 <w/64Mb. It works fine in Windoz but I get get a page fault when I try <to run 3DS3. The ATI works fine if I remove the 2Mb upgrade, but 2Mb <won't do with a 21" monitor. I have updated 3ds to the latest (1.0.4) <inline drivers, tried different ram, updated the flash bios on the <motherboard and reinstalling 3DS. I am about out of ideas. I may <have to go back to a Matrox card. thanks SSH -Graphic Realities-
#127765From: Oct 7, 1994 5:05 PM
>I posted several messages about trying to get an ATI Mach 64 w/4mb to work on >an Intel pentium 90. This message is one of the latest. I haven't gotten a >lot of response on this problem. Maybe I haven't been checking the forum >often enough. Since this message I have tried another Mach 64 w/4mb on the >Intel board. I have also tried one of the Mach 64s in a Compaq 566 XL system. >Neither of these trials worked. I also tried the (Vibrant) SoftEngine F/X ADI >drivers that ship with the Mach64. I set up vibcfg to use ADI drivers and set >the correct rcpadi environment variables. This gave me the error: Display >video hardware did not initialize This is a problem that should be address in 1.0.5, soon to be released. It should have been correct in 1.0.4.c3 as well. There was a problem with detection of PCI boards on Intel motherboards… Give 1.0.5 a try when it comes out. Chuck Walbourn – Vibrant Graphics
#124800From: Zac RymlandSep 21, 1994 1:30 AM
Chuck; I recently got the ATI Graphics pro turbo w/ 4 Mb (pci bus on a P90 w/ 64Mb ram) and am having the same delay of getting into 3DS3 as well. About one minute to get into 3DS and about 2 Sec. to go back and forth to the Mat Editor. I am also using the latest versions of you drivers downloaded from here 1.0.4.c3. I did download this TSR that someone put on the forum called Antive.zip (AnitVESA) which stops all vesa calls from the ATI board, and this got the load time into 3DS down to 15 Sec. (not bad). But still a delay in switching to the material editor and back. The major problem with this TSR solution is that the VESA drivers then don't work for Ani Pro. But the WORST problem I am having with this ATI card is that after using 3DS you must reboot the system prior to starting windows. It seems that the Vibrant drivers leave a mess in the memory of the ATI card (It even fails it won memory test after exiting 3DS). If you know anything about this problem I would appreciate some feedback. I still have a couple of weeks to return this card a get a different one, but other then these items it is by far the best card I have worked with. Faster, cleaner and sharper then the Matrox PCI 2 plus and the Diamond Stealth 64/4
#125465From: Brian FlemingSep 24, 1994 9:49 PM
I am in the *identical* situation to Zac… The 2 second delay in to/from the mat editor is tolerable, but the inability to run windows w/o powercycling is a real problem. Hope the Vibrant folks can get this situation improved! —- Brian
#125626From: Sep 26, 1994 10:57 AM
> But the WORST problem I am having with this ATI card is that after using 3DS >you must reboot the system prior to starting windows. It seems that the >Vibrant drivers leave a mess in the memory of the ATI card (It even fails it >won memory test after exiting 3DS). If you know anything about this problem I We have had some reports of problems like this, but we have not been able to duplicate them. I'll send your message along to our draw-code person here. Chuck Walbourn – Vibrant Graphics
#125670From: Richard WilliamsSep 26, 1994 4:01 PM
I also have that problem, plus starting studio takes a minute or two. Plus after rendering, the view are different. Richard Williams
#126867From: Oct 3, 1994 10:33 AM
>I also have that problem, plus starting studio takes a minute or two. Plus I am not sure there is much we can do about this. Does switching modes take 1-2 seconds or a lot more? >after rendering, the view are different. How do you mean 'different'? Chuck Walbourn – Vibrant Graphics
#125757From: Zac RymlandSep 26, 1994 11:50 PM
Chuck; I appreciate all you can do in regards to the problems getting into windows after using 3DS with the ATI mach 64 and also regarding the slow entry into 3DS. As far as not being able to reproduce this effect, I find that hard to believe. I know of 4 people personally that are having the exact same situation and if you keep your ears tapped to this forum there must be at least a dozen of people with the same situation. As a matter of fact I don't know of anyone with the Mach 64 card that is not having this trouble. I would appreciate all you could find out from you tech guys, I do know that they are aware of the problems, but do not know how fare along the fix is, if at all. Any news you can get us would be greatly appreciated. Thanks for all your help Zac (AZ-TECH) Berkeley
#125801From: Jeffrey HeftSep 27, 1994 9:31 AM
>> As a matter of fact I don't know of anyone with the Mach 64 card that >> is not having this trouble. I am using the ISA version of the card. I do have all the speed problems relating to entering the program & entering Matl Ed. However, I do *not* have the problems with Windows. JDH
#125841From: Zac RymlandSep 27, 1994 1:12 PM
Jeff; I should have made myself clear, ALL PCI versions of the ATI mach 64 are having problems getting into windows. Glad to hear that you do not have this problem. Zac (AZ-TECH) Berkeley
#125922From: Jeffrey HeftSep 27, 1994 9:05 PM
Zac, >> Glad to hear that you do not have this problem. The thought keeps me happy during the 1'15" it takes for 3DS to load.<g> JDH
#126136From: Zac RymlandSep 28, 1994 11:16 PM
Jeff; I assume you mean 1 Min. 15 Sec to load 3DS. It takes me the same amount of time without the ANTIVESA.EXE TSR some wonderful chap put up here on this forum. It stops all VESA calls from the Vibrant driver and solves the slow load problem of 3DS. Search for ANTIVE.ZIP. It should help you out. Zac (AZ-TECH) Berkeley
#126218From: Jeffrey HeftSep 29, 1994 12:12 PM
Zac, >> Search for ANTIVE.ZIP. Thanks, I'll look for it. JDH
#126653From: Oct 1, 1994 10:38 PM
Zac: >> It takes me the same amount of time without the ANTIVESA.EXE TSR some >> wonderful chap put up here on this forum. That was no wonderful chap, that was Gus Grubba! Watch it, saying stuff like that has been known to go to his head… Greg Pyros
#126868From: Oct 3, 1994 10:42 AM
>I assume you mean 1 Min. 15 Sec to load 3DS. It takes me the same amount of >time without the ANTIVESA.EXE TSR some wonderful chap put up here on this >forum. It stops all VESA calls from the Vibrant driver and solves the slow >load problem of 3DS. Search for ANTIVE.ZIP. It should help you out. Just a clairifaction: Vibrant isn't making any VESA calls in the Mach64 driver. We are jumping to an ATI BIOS call via their specification. The ATI BIOS is calling itself with VESA calls… Chuck Walbourn – Vibrant Graphics
#126944From: Zac RymlandOct 3, 1994 6:20 PM
Chuck; >>Just a clairifaction: Vibrant isn't making any VESA calls in the Mach64 driver. We are jumping to an ATI BIOS call via their specification. The ATI BIOS is calling itself with VESA calls…<< Maybe you should chat with Gus Grubba. He is the one on the ASOFT forum that wrote the ANTIVESA.EXE utility which helps get the load time down from 1:15 to just under 15 sec. Zac (AZ-TECH) Berkeley
#125804From: Nik Grant [adesk]Sep 27, 1994 9:39 AM
Zac, I have 1.0.4.C3 and have noticed the problem about getting into Windows after running 3DS. However, I cannot reproduce it intentionally, and it may be similar for Chuck's group to reproduce. Thanks for reporting this, by the way.
#125842From: Zac RymlandSep 27, 1994 1:12 PM
Nik; I wish my problem was only intermittent, I can never get into windows after using 3DS without rebooting. I also know a lot of people with this same situation when using the PCI card. However, I now have heard of some people with the ISA version not having such problems. Hope it gets fixed soon. Zac (AZ-TECH) Berkeley
#125883From: Gus GrubbaSep 27, 1994 5:25 PM
I've already said that, in fact I was the first one to bring this up. I already tried all the usual stuff. Got rid of all non essentials with no luck. Windows will consistently lock up after booting 3DS. If I change to standard VGA (either 3DS or Windows) it works fine. It's definitely something left over by the Vibrant driver.
#126135From: Zac RymlandSep 28, 1994 11:16 PM
Gus; I whole heartedly agree that Vibrant drivers are leaving something in the memory of the ATI card, and the only way to rid it is to re-boot. It even does has the same problem with the vibrant Acad drivers. Pretty weird and irritating. Zac (AZ-TECH) Berkeley
#126866From: Oct 3, 1994 10:33 AM
> I appreciate all you can do in regards to the problems getting into windows >after using 3DS with the ATI mach 64 and also regarding the slow entry into >3DS. > > As far as not being able to reproduce this effect, I find that hard to >believe. I know of 4 people personally that are having the exact same >situation and if you keep your ears tapped to this forum there must be at >least a dozen of people with the same situation. As a matter of fact I don't >know of anyone with the Mach 64 card that is not having this trouble. > > I would appreciate all you could find out from you tech guys, I do know that >they are aware of the problems, but do not know how fare along the fix is, if >at all. Any news you can get us would be greatly appreciated I will let them know that the Windows problem is wide-spread, although I haven't heard talk of it around here. The 'delay' problems have been alleviated to the best of our ability with 1.0.4.C3. If there are only solutions, ATI has yet to inform us, so we'll keep on it. Chuck Walbourn – Vibrant Graphics
#126943From: Zac RymlandOct 3, 1994 6:20 PM
Chuck, What ever you can do to help the ATI situation is greatly appreciated. I have done some more research into the number of people actually having problems and it does seem to be pretty wide spread. Although it does seem to be worse with the PCI cards. Thanks for all your help. Zac (AZ-TECH) Berkeley
#127526From: Oct 6, 1994 3:31 PM
> I have done some more research into the number of people actually having >problems and it does seem to be pretty wide spread. Although it does seem to >be worse with the PCI cards. We currently believe it to be related to the PCI's location of the video address space. If so, then the problem should only be exhibited on PCI machines. Does anyone have a VLB or ISA which has a problem with going into Windows after running 3D Studio with the Mach64 VIBRANT driver? Chuck Walbourn – Vibrant Graphics
#127637From: geoffrey KeehnOct 6, 1994 11:17 PM
The problems that I noted with the ATI Graphics Ultra Pro Turbo (Mach 64) is a VLB card. I have a TriStar computer 486-66DX2, 64MB memory, and the Mach 64 has and has been configured for 4MB. I have the same problem of going into windows after 3ds. I also have the long delay entering 3ds3. My delay btwn the other modules and materials editor has been reduced with the latest driver. But I am also experiencing that the top 1/3 of the screen scrambles for a few seconds just prior to 3ds3 starting. Also even though the card is configured for 16.7 mil. colors at 1280 x 1024, I get an error message in VIBCFG that I get a Error 1933: BIOS does not support this mode.
#127766From: Oct 7, 1994 5:05 PM
>The problems that I noted with the ATI Graphics Ultra Pro Turbo (Mach 64) is a >VLB card. I have a TriStar computer 486-66DX2, 64MB memory, and the Mach 64 >has and has been configured for 4MB. I have the same problem of going into >windows after 3ds. I also have the long delay entering 3ds3. My delay btwn >the other modules and materials editor has been reduced with the latest >driver. But I am also experiencing that the top 1/3 of the screen scrambles >for a few seconds just prior to 3ds3 starting. Also even though the card is >configured for 16.7 mil. colors at 1280 x 1024, I get an error message in >VIBCFG that I get a Error 1933: BIOS does not support this mode. We are aware of these issues. The Windows problem seems to be related to 4MByte boards. It is possible that your particurlar board doesn't have BIOS support for the 1280×1024 mode we are looking forward. Please double check your manual and see if has anything to say about it. Chuck Walbourn – Vibrant Graphics
#126953From: Gus GrubbaOct 3, 1994 7:10 PM
>> I will let them know that the Windows problem is wide-spread, >> although I haven't heard talk of it around here. I posted a note about this problem several weeks ago and never got any answer. In fact, I have never gotten any answers from you guys. It could be you don't log in often enough and the messages are lost to the bit bucket (old messages, which could mean as little as a week, are automatically deleted). As to the delay, why don't you disable VESA on the way in and re-enable on the way out?
#127530From: Oct 6, 1994 3:31 PM
>As to the delay, why don't you disable VESA on the way in and re-enable on the >way out? I assume you mean hook VESA then unhook it, ignoring all calls in between. This sounds like it would circumvent the ATI BIOS's operation which could potentially destablize the product. We will contact ATI and see if they have any more ideas, but at this point, we don't expect to be able to do much about the startup. I'll will post any change of status to this forum. Chuck Walbourn – Vibrant Graphics
#127557From: Gus GrubbaOct 6, 1994 5:55 PM
>> I assume you mean hook VESA then unhook it, ignoring all calls in >> between. This sounds like it would circumvent the ATI BIOS's operation >> which could potentially destablize the product. Yes, that's exactly what I meant. I too think this is a hack but I've been using it as such for weeks with no problem. I rarely wait for the manufacturer to fix my problems. The little silly ANTIVESA tsr I uploaded does exactly that. I simply hook int 10h and disregard all VESA (4Fh) calls. This will obviously kill all VESA support but, in my case, I couldn't care less. I assume some people have downloaded this and are using it (I got mail from someone in Tokyo thanking for it). If it had been a problem (destablizing) I would for sure have heard something. Once I got your attention, did you see a message a couple of days ago suggesting a couple of new features for the drivers? Particularly being able to switch modes on the fly (specially color depth) and an added ability to coexist with Windows (through the API I sent you several months ago). It was general consensus that such "enhanced" driver could be "sold" as opposed to the freebie, as it added value. Heck, if you do that and bundle with LS I would even get a copy (with dongle and all)!
#127764From: Oct 7, 1994 5:05 PM
>Once I got your attention, did you see a message a couple of days ago >suggesting a couple of new features for the drivers? Particularly being able >to switch modes on the fly (specially color depth) and an added ability to >coexist with Windows (through the API I sent you several months ago). It was >general consensus that such "enhanced" driver could be "sold" as opposed to >the freebie, as it added value. Heck, if you do that and bundle with LS I >would even get a copy (with dongle and all)! I will forward these ideas along… I don't remember anything particurlar about on the fly color depth/resolution changes… Can you please send me a description of this in more detail. Thanks. Chuck Walbourn – Vibrant Graphics
#127818From: Gus GrubbaOct 7, 1994 9:20 PM
Well, it has become a major issue that several new IPAS programs will only give all the can while in true color mode. Though some can run over the materials editor, others, like Xaos' Pennelo will only work from the Video Post. So far, all the 8 bit IPAS have no problems running in 24 bit mode other than being a little slower on some computers (I see very little or no difference in mine). All of the Yost's IPAS (that I've used) are perfectly able to do real time rendering while in 24 bits mode just as well as while in 8 bit mode. According to your previous comments, the new, upcoming real time rendering for Release 4 will only work in 8 bits modes (it beats me why that's the case as I can't see any technical reason for that). At any rate, instead of having to boot 3DS in a different mode for each tool I will be using, the video driver should allow the user to switch modes on the fly. Say, going back and forth from 8 bit to 24 bit, or even switching resolutions all together. Just like the new batch of Windows drivers (such as the ATI, Matrox, Diamond, etc.) As I said, this could be put together as a Value Added Driver and it could be sold along with your Liquid Speed. I, among others, would be more than happy to pay for it. If something like this doesn't get implemented, it will be a nightmare a couple of weeks from now when Release 4 ships and all these new IPAS start showing up (Mirage, Xaos, KPT, etc.). It's your call…
#127861From: ALAN IGLESIASOct 8, 1994 10:44 AM
Hi Chuck, Gus makes excellent points about the changes we will be seeing in the way we use 3DS in the very near future. I only want to add that, although 8-bit real-time rendering IPAS routines (like the Yost stuff, for instance) seem to work OK while the UI is in 24-bit mode, I have noticed a significant slow-down in display performance with them as compared to when the UI is in 8-bit mode. FYI, this is on a P60 with a Viper 9100/SE. Maybe other folks could comment about speed differences (if any) using other video boards. This makes the ability to change back to 8-bit mode on the fly all the more attractive. I hope it is implemented. -Alan
#127607From: David A. KnoxOct 6, 1994 9:21 PM
Gus, Your Antivesa TSR has worked flawlessly for my PCI ATI w/4mb about 2–weeks now. It gets me into 3DS in about 15 seconds vs. 50 seconds when your TSR is not run. Also, I haven't experienced any destabilization as The Vibrant people claim might happen. Thanks, for posting the TSR, I really appreciate it. DK
#127775From: Oct 7, 1994 5:39 PM
>Your Antivesa TSR has worked flawlessly for my PCI ATI w/4mb about 2–weeks >now. It gets me into 3DS in about 15 seconds vs. 50 seconds >when your TSR is not run. Also, I haven't experienced any destabilization as >The Vibrant people claim might happen. Thanks, for posting the >TSR, I really appreciate it. ATI's specification requires the BIOS query step… until such time as ATI tells this is no longer required, we need to keep this in place. There is no other mechanism for us to determine if any given Mach64 implements the mode. If there is a speed fix for this startup problem, ATI has yet to provide us with such information. Sorry, but that is our current position. Chuck Walbourn – Vibrant Graphics PS: Can you tell me why you need to leave 3D Studio often? Note I am not questioning that 50 seconds is way to long, but I was wondering why you needed to rerun it a lot.
#127819From: Gus GrubbaOct 7, 1994 9:20 PM
>> PS: Can you tell me why you need to leave 3D Studio often? Note I am >> not questioning that 50 seconds is way to long, but I was wondering why >> you needed to rerun it a lot. Because I keep having to boot different modes, because I am developing software and I boot 3D Studio hundreds of times, because I want to. Regardless my reasons, it should not make any difference.
#128601From: Oct 12, 1994 2:05 PM
>Because I keep having to boot different modes, because I am developing >software and I boot 3D Studio hundreds of times, because I want to. Regardless >my reasons, it should not make any difference I understand. As stated before, I understand this is a long time, but there is not much we can do about it currently. We fixed the switch time as soon as we got information on how to make a difference. The same will happen if we ever get any information from ATI about the startup delays. They pay us to support thier cards in the manner THEY see fit, so we are going to follow their spec until they tell us to do otherwise. Chuck Walbourn – Vibrant Graphics
#128070From: David StinnettOct 10, 1994 4:33 AM
I would like to add my vote for a 3DS "on the fly" res/color changing utility. With more and more developers coming out with routines that all but require 24 bit GUI and others that all but require 8 bit, a dislplay changing utility could be a very useful and timesaving utility. Please give this idea some serious consideration. Thanks. David
#128726From: Zac RymlandOct 12, 1994 10:47 PM
Chuck; We often need to step in and out of 3DS and Windows in order to create material maps in windows, then use them in 3DS. That is also why the crash when going into windows after 3DS is such a drag! Zac (AZ-TECH) Berkeley
#128742From: Robert L. DessertOct 12, 1994 11:50 PM
I've had the 'windows lock-up' problem also. I am contsantly switching between 3DS and Photoshop for fine tuning and find it annoying (understatement) to have to reboot.
#128762From: ALAN IGLESIASOct 13, 1994 1:16 AM
Zac, Are you working on Pentium-based machines? Are they well-equiped with RAM? If so, you might try (as a work-around) running 3DS in a DOS-box Windows session (instructions for this are included with r3). I have had excellent results (on Pentiums) running under Windows, and perhaps this could help you with your current (video driver) problems. -Alan
#129415From: Oct 17, 1994 11:08 AM
>Chuck; > We often need to step in and out of 3DS and Windows in order to create >material maps in windows, then use them in 3DS. That is also why the crash >when going into windows after 3DS is such a drag! Understood. We are working on resolving the Windows problem. Chuck Walbourn – Vibrant Graphics