I am working on a project that requires many complex animated instanced
objects. MeshRes from IPAS #7 would be a great tool if it supported instances
(and if it provided some simple means of embedding "hand optimized" objects).
So, I am using Replace Mesh to update my simple objects with more complex
models later on.
However, strangely, when I use Replace Mesh, the object pivot point changes
position after I do the replace… !?? My simple object has very different
geometry than the complex one which replaces it, but the bounding boxes are
(almost) identical.
Ideas, commentary and/or political views on this subject would be greatly
appreciated.
–Donald Newlands