CompuServe Thread

#Movieshop 2.6 Ships!

14 messages in this thread
#209727From: Dale SchoeckAug 26, 1995 4:22 AM
A couple of folks asked me to post when Movieshop shipped. I recieved MS ver 2.6 yesterday. It has a TON of new features. The main one is AUDIO EDITING within the MovieShop program. Sound is now editable separately from the video! (For those of you using Gamma versions with Audio tools, the release version has more, and the reorg "feature" that clipped the first part of a timeline audio track has been fixed!) There is also a new online help system using AmigaGuide or Multiview which is accessable by pressing the help key while in the program. For those using the 2.2 release (or those poor souls with the 1.2 version) call Noahji's and get the new one! It will add a lot to your videos! (The preceeding was NOT a paid announcement!) Dale
#209795From: Paul IdolAug 26, 1995 11:45 PM
Still no waveform though, right? Mr. Zombie
#209818From: Dale SchoeckAug 27, 1995 3:49 AM
>Still no waveform though, right? No, no waveform within the MovieShop program. Music videos cut to the beat would be a little more difficult, but not impossible. The audio recording and audio cutting tools do display timecode, which could be used as a reference. You can also split the audio envelopes and see the split on the timeline (but not hear it if there is no actual volume change.) This could be used as a reference. My point is, it is MUCH better than the previous shipping version of MS, which had NO audio tools to speak of… Dale
#209861From: Paul IdolAug 27, 1995 2:04 PM
Well, sounds about like 2.5, which is what I have. <G> But I'll get it anyway. Mr. Zombie
#210141From: Dale SchoeckAug 30, 1995 3:36 AM
Paul, Check the titlebar at the top of the program. They are shipping 2.6 on disks labelled 2.5. It seems that the program was released in Germany as 2.5, but then they found a few loose bugs and revised it again. Dale
#210176From: Paul IdolAug 30, 1995 3:57 PM
Naw, I got a beta 2.5 awhile back. I called Eric, so 2.6 should be arriving soon. Now I'm just gonna have to write a bloody ARexx front end for it. 🙁 Mr. Zombie
#210337From: Paul GerhardtAug 31, 1995 9:19 PM
Paul, >Now I'm just gonna have to write a bloody ARexx front end for it. Sounds interesting. What are you planning! *Watching the sun set over Candlewood Lake CT* -Paul Gerhardt-
#210367From: Paul IdolSep 1, 1995 9:06 AM
Paul- Well, one thing that really ticks me off is that all trims done to a scene are destructive to that scene, even though the footage doesn't get touched. I.e. you can't set in/out points that will be used everywhere including the timeline. So basically, all editing has to be done *away* from the timeline. This is something I'd like to correct, at least by automating the background process of going and making another copy of the scene, and presenting myself with a requester that lets me set new in/out points, and then handling timeline adjustments. One thing that I can't do, though, is to provide the ability to turn on and off different tracks on the timeline. This would provide great capabilities, though, such as the ability to set up several different versions of a scene (a real scene, that is) (and in conjunction with the in/out capability) and try first one, then another. One of these days, whether or not I start writing the extra tools, I'll definitely write up all my gripes/suggestions and fax them to NoahJi's. Mr. Zombie
#209828From: Paul GerhardtAug 27, 1995 7:59 AM
Dale, Yep! Got mine today. Still having fun exploring it. 🙂 *Watching the sun set over Candlewood Lake CT* -Paul Gerhardt-
#209848From: Dale SchoeckAug 27, 1995 12:55 PM
Paul, You are Summit Graphics, right? I got both Amiga Gang tapes, and I saw some of your work. I use those tapes as a kind of inspiration… when I get tired of wrestling with learning the software, I usually put one of those tapes in the VCR. I hope that there will be an Amiga Gang III sometime. So, what are you up to with VLAB-M? Also, I am trying to convince Noahji's to set up a support area in AmigaVend. We're still pretty early in the game… what do you think… would it be a good way to get the word out about VLAB-M / DRACO ? Dale
#209903From: Paul GerhardtAug 27, 1995 8:11 PM
Dale, >You are Summit Graphics, right? Yep, that's me. All the stuff on the Amiga Gang tape was limited by the fact that I had to fit an entire shot in memory to play the anim through DCTV. Now with VLAB-M those limits are history! Add to that the fact that I can add any kind of sound track I want and boy am I having fun! 🙂 >I hope that there will be an Amiga Gang III sometime. Yeah me too. >Also, I am trying to convince Noahji's to set up a support area in AmigaVend. We're still pretty early in the game… what do you think… would it be a good way to get the word out about VLAB-M / DRACO ? I've talked to Eric about this as well. They sure could use as much exposure as possible. *Watching the sun set over Candlewood Lake CT* -Paul Gerhardt-
#209909From: Paul IdolAug 27, 1995 10:03 PM
>>I've talked to Eric about this as well. They sure could use as much exposure as possible.<< Yeah, just think of the contrast between NewTek's section and a NoahJi's section, side by side. <G> Mr. Zombie
#209851From: john bennettAug 27, 1995 1:25 PM
Thanks Dale, I'll be calling to get the full MovieShop 2.6 release soon :^) I've been wanting to start a thread here to get some help with the audio settings with MS. I've been using a Gamma vers. for a while (MS 2.5G11) under WB 2.04 :^( The online help features would be cool, but most of the problem I'm having are from some pesky critters. Iwas getting a really bad pop at the start of a timeline audio track after saving as new scene. You mean this is fixed? Now that I got alittle more space for audio I've been experimenting more. What do you think the optimum settings are for good audio quality versus maximum performance? I'm ready to u/g my system to kick the quality/performance level up all around. Wish the 060 boards would start shipping… Later, ….John
#210142From: Dale SchoeckAug 30, 1995 3:36 AM
John, On that bad audio pop at the start of a timeline audio track, try double clicking on the new scene after you put it on the timeline. This brings up an "Edit Audio Data" window. Pick "EDIT ENVELOPE", then "Split". Place the crosshairs near the beginning of the scene (you might want to zoom in on this to see it better) and click. Your audio envelope will be split into 2 "sub envelopes". Adjust the slider on the new one to start at 0% and end at 100%. That will fade the audio in on the new scene pretty rapidly, but slowly enough to get rid of that annoying "pop" at the start. Render the audio and play it back. If you miss the mark the first time, "join" will join the two back together as one (with the new envelope settings, which need to be set back where they were unless you like a slow fade over the entire scene) and you can try again. You can adjust the volume on your scenes like this to allow voice overs, fades, etc. in the audio as well as eliminate that noise at the start of some scenes. If you are adding a music track, and don't want the volume to dip on some scenes, adjust the envelope to 0%-0% and render. Dale PS-Sorry it took a couple of days to get back to you. I made that original post on AP, but had the Applications area turned off for message retrieval. Just got these posts tonight when I figured out what was wrong!!