#3d max biped
4 messages in this thread
thx's dave:
do you know if there are additional mapping options beyond planar, cyclindrical
and spherical ?
i'm looking for some type of mapping technique that allows you to form your
texture around a target mesh without the restrictioons of the other options.
frank
Dave,
>> do you know if there are additional mapping options beyond planar,
cyclindrical and spherical ? <<
box and face mapping for textures. Box mapping might work for you. A good
technique for making rocks is to box map a cube with a tiling rock texture then
fractilize the cube. Instant rock or meteorite with seamless maps! (Glenn
Melenhorst showed me that trick, btw).
>> A good technique for making rocks is to box map a cube with a tiling rock
texture then fractilize the cube. <<
Ahh… How do you go about fractilizing the cube?
– ej
Ernie,
>> Ahh… How do you go about fractilizing the cube? <<
I'd use fract.pxp which comes with Silicon Garden by the Yost Group. There's
probably other ways of doing it with and without plug-ins. Displace would
probably work and allow interactivity too. Another way would be to select
vertices and then tessalate the cube. Then invert the selection and move the
new vertices outward. Repeat until you roughened it up to your satisfaction.