#Motion Capture
4 messages in this thread
>>Regarding the 3-D accell hardware – I understood that they can not only
assist in preview speed but also lend a hand in final render.
Come to think of it, I think I remember something in a CGW a while back of a
picture of a helicopter in which part of the scene (can't remember which part)
was hardware rendered, w/at least the body of the heli. being done via the
processor and Renderman.
>>if all this works I will be a happy camper <|;-)
:^). One thing that seems to have remained constant (even if the benchmark
keeps changin'); Speed is Money; how fast can you afford to go? Or afford not
to?
John Stetzer
JWS
<<how fast can you afford to go? Or afford not to>> EXACTLY! But John, it sure
feels better *the kind of bang you get for your buck*, what with very sexy
software and outrageous throughput speed. One of the reasons I keep hoping the
ALPHA is viable is the ease of expanding the system. You can plunk down $12G
and recover. Then, when and if you need more fire- power, more RAM more Chips
and Dips 🙂 You know, it's funny, when I was a kid it was fuel injection,
slicks, Hurst Shifters and Sun Tachs, and your reply says "how fast can you
afford to go" <ahhhh, the irony> Jeffrey
>>your reply says "how fast can you afford to go" <ahhhh, the irony>
:^); been there, done that, tho' it was w/a newer car (my "how fast…" project
was an '96 police Mustang). Discovered a slightly hopped-up Suzuki GS 850 a few
years latest and, at $800, found that to be some of the best how fast/bang for
the buck I'd ever purchased :^).
John Stetzer
JWS
And to think, all this for me started w/r2 on a_BLAZING_386-40 w/a_WHOPPING_16
megs of ram ;^).
<<and to think, all this for me started w/r2 on a_BLAZING_386-40
w/a_WHOPPING_16 megs of ram :^).>> <ROFL> John, I started on 1.0 on a 386/8mg
RAM and it was a long wait before 2.0 was released. 320×200 render would take a
long long time *BUT HOLY COW* I could see the future coming. It's been about 6
years and a lot of information cramm-funneled into the brain. Something odd
though – my first model, first scene set-up, totally ignorant of so many
crucial issues in designing an animation… but the —ummmmm— designing an
animation inside a computer 3-D environment that is — anyway, the final
render lock me in for life (got chills from me 'heels to me nose)! Besides,
just think… if you lose control of a scene at least you don't have a head-on
with a semi — you just crash and REBOOT <G> Jeffrey