Your volume lighting example is super! And of course I can't duplicate it!
Would you post a note on how you did it?
BTW, you must have been working with 3DS since the stone age. Everytime I see a
neat shot it's got you name on it. How long did it take you to get at least
pretty good with it?
I've been working with 3DS for a year now (about 15-30 hours a week) and still
feel there is a mountain to learn.
Thanks.
Mark,
thanks – Check out VOLUME01.ZIP
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This is an updated version of my Volume Lighting process. Included is a more
robust text explination, a new project file, and the opacity map needed for
the Volume Light material. This version offers a solution to the 'horizontal
line' problem that you may have encountered with the previous version. Please
read the included text file – it explains everything. Enjoy.
-Kyle McKisic 75542,363
(Approx DL at 2400 baud: 2:00; at 14400 baud: :30)
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You're right – I've been using 3DS since Release 1.
<< there is a mountain to learn.>>
yep, I'm still finding things I haven't used before.
-Kyle