#Field Order ??
8 messages in this thread
I've rendered a little 75 frame animation of the year (1995) approaching the
viewer from screen right to screen left (ie. it gets closer to the camera –
passess in front and goes over your left shoulder ). I rendered to fields and
played back on the PAR … and it "wickedly" jittery. My object is going from
right to left (and off screen) and by the end of the animation its moving by
the camera rather quickly ( because its gotten closer ). I noticed in the PAR
that the left field is Field 1 (and the right is Field 2). Is this the correct
field order ?? Shouldn't the field order go from right to left also ? Field
Order is set to "1" in 3DS.SET … and according to the manuals – this is the
correct setting in virtually every instance ?!!
Any words of wisdom ? All help is appreciated !
T.I.A.
Gary 🙂
Gary, try switching the field order in the PAR software (under
PREFS/IMPORT:ORDER=)and re-compiling your animation to the PAR. The DPS
fellows' field names (1, and 2) differ from the Yost Group's (0, and 1), so
3DS's default field order of 1 actually syncs with DPS's field order of 2, get
it? Try this and let me know if it works…
-Alan
Alan-
I re-rendered the sequence after changing the 3ds.set field order setting to
"0"…now it plays smooooooooth. <BG> I suspect that your suggestion of
changing the PAR settings is a better long term solution than what I did.
It'll have to wait 'til my project is over … I don't want to have to
re-re-re-render stuff I've renderd already. But, Thank you very much for your
tip … I would have never know that with the PAR. <G>
Gary 🙂
If you would have cahnged the PAR settings, Gary, you wouldn't have had to
re-render anything!<g>
There's something nice about 60 motion calculations per second, eh?
Have fun,
-Alan
Alan-
>> If you would have cahnged the PAR settings, Gary, you wouldn't have had to
re-render anything!<g> <<
Even if they were rendered in the "improper" order ? Or is it that once you
change the order in the PAR settings, the playback gets the correct order ???
I'm not quite sure that I understand. I think that by the time I started
getting responses I had already started re-rendering the sequence.
Thanks for the help !!
C.U. Gary 🙂
What I was saying, Gary, was that if you originally rendered your files using
3DS's default field order (1), a simple change of the PAR's field order switch
to 2 would have allowed you to re-compile your animations to the PAR without
re-rendering them.
There's no real "proper" or "improper" field order. It's just an issue of
conventions and defaults. If you had rendered in 3DS's non-default field order
(0), the PAR could have been switched to 1 and that would have worked as well.
-Alan
Thanks for the explanation, Alan !! 🙂
C.U.
Gary 🙂
3DS uses 0 and 1
PAR uses 1 and 2 respectively.
Matching pairs are 3DS: 0 and PAR: 1 (or) 3DS: 1 and PAR: 2
— James — Choreo Motion —